A narrative-driven skirmish game set in the Viking Age and early medieval period, where every battle tells a story. "Protect the village. Or burn it to the ground." Will you stand your ground, defending your people, treasures, and livestock from invading raiders? Or will you storm the enemy’s lands, loot their riches, and set fire to everything in your...
Pillage is a game written to be played in a relaxed setting, with friends, over drinks and other treats. These rules were written to meet a need specific to the JHP (Jeux d'Histoire du Ponant) club, for which we had a project to play the Viking period but where no rules seemed to fit. They were therefore written for this purpose. You should know that these...
The shadow of war shrouds the world. From the rocks of Ireland to the coasts of England, the vineyards of Francia to the frozen wilds of Iceland, armies of northmen seek riches and glory. Christian countries steel themselves, rebuilding ancient walls, fortifying farms, building the first motte-and-bailey castles, and the first true citadels. Western Europe...
Pingwiny z Madagaskaru (The Penguins of Madagascar) board game is based on the television Series from DreamWorks. In this sixty-minute game, 2-4 players are the penguin agents — Skipper, Rico, Kowalski and Private — who must carry out secret missions in the Central Park Zoo. The task is not easy; to perform a mission you need to get the right equipment and...
Welcome to the world of PINTAMONAS, a playful experience where painting, fantasy and adventures coexist. During the game players take the role of heroes, each one represented with a model of a warrior, mage, rogue, ranger, paladin or warlock. Heroes must explore the map and overcome challenges in order to win color potions. To do so, the will have to...
From the publisher: "PIQUET (Fr. pee-kay, anglicized pick-et) is a paper time machine that lets you ride with El Cid, command an army under Napoleon, or try to outwit the Desert Fox prior to El Alamein. Would you like to hear the whistle of arrow shafts at Agincourt? Or smell the sharp acrid haze of burnt black powder? Can your mind's eye see that ridge...
Jump or Burn is an exciting new rule system for fighting World War One aerial dogfights using miniature aircraft. Games are ideally suited for two or more players each controlling a single aircraft. These rules have a unique unpredictable turn sequence that does away with move by move order writing and makes dogfights fast and furious. Jump or Burn is easy...
Field of Battle is an not overly complex set of miniatures rules covering from 1700-1900. It maintains the Piquet philosophy of organized chaos but has different mechanisms than other Piquet rules sets which eliminate the wilder extremes of activation while maintaining unpredictability. Field of Battle uses combat resolution tables and procedures that are...