The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
The Deluxe miniature set contains: 1 x Beached Scylla miniature 1 x special 100x60 mm oblong Scenic miniature base 1 x Ember of Guilt Gear card 1 x Baleen Cloak Gear card 1 x Nemesis Harpoon Gear card 1 x Certificate/Art card 1 x Postcard-sized Art card 1 x craft box The Beached Scylla is compatible with both Aeon Trespass: Odyssey and Twelve Sins of...
Twelve Sins of Herakles is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. Set in the same game universe as Aeon Trespass: Odyssey, it’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian...
In "Autumn" the old and the new merge in unnatural, twisted ways, making it clear that merely severing your connection the past is not enough. And that progress without direction and empathy can be as destructive as the cruel rituals of the past. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6...
You pull and struggle, not realizing the web you’ve been caught in has been spun from your very thread, the one holding the other end, death. From the day of their birth, each mortal embarks on a journey to the same destination. Woe be to those who want to cheat Fate and bypass the Season of Dying. NOTE: Twelve Sins of Herakles: Summer Core Box is required...
Birth is never easy, rebirth never guaranteed. To be rid of the past, we must confront it. To be rid of the sins of our fathers, we must succeed them. Birth is never easy, rebirth never guaranteed. But, in “Spring”, there is hope. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6 Books 14+...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...
WARGAMES RULES FOR AIR COMBAT IN THE SECOND WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War....
In Aerodome, players select a pilot to represent them in the Aerodome, craft their Maneuver Hands from their collection, and challenge others in a game of one-on-one aerial combat. During their turn, players activate cards to move their ship around the board, engage with special attacks against their foes, and hope that their pilot has a trick or two up...
Excerpted from a review by Ken Tidwell Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars. The game is visually appealing and, like many miniatures games, it was easy to project myself into the...