Ever since the Strategy Battle Game burst onto the scene way back in 2001, White Dwarf had featured regular content from Middle-earth – from Battle Reports and tactica to stage-by-stage modelling and painting guides, and even bespoke Scenarios. This supplement includes a collection of the very best Middle-earth articles to grace the pages of White Dwarf...
From the introduction: "These rules have been compiled by wargamers in an attempt to create a flowing and successful fantasy wargame. They cover specifically the mythical world, Middle Earth, created by Professor J. R. R. Tolkien in his books The Hobbit, and trilogy, Lord of the Rings. Originating from a set of notes hastily written, these rules are the...
From veteran gamer James Morris comes a new tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf. Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy...
In the 265th year of the reign of King Brodir Longbeard, the Orc raiders under the leadership of Azgoth Hornchewer came into the Iron Valley. Boldly ignoring the wishes of his father, Hochprinz Alaric and his siblings led the warriors of Schloss Eisenberg and the surrounding settlements into battle. Time proved him correct, though the losses were great....
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
Early Jet Air Combat. MiG Alley Ace is a quick and easy jet air combat game, it is meant to cover air combat from 1945 to the start of the missile age. The game is based on Avalon Hill’s Mustangs game. MiG Alley Ace was created with a hex-mat and miniatures in mind, but could be played a regular hex-map with counters. A hex-map and counter-sheet have been...
From the website: Mig Alley is part of the Wings at War series of wargames rules from Tumbling Dice. Mig Alley is designed for recreating Korean War air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly...
In 1953 the US Air Force went toe-to-toe with the Czechs, resulting in the loss of an F-84E jet. Both sides, predictably, blamed each other and frantic diplomacy sought to cool the ardour of the two air forces. In this free two-game mini-campaign for Wings at War: MiG Alley, players can recreate the tense engagement over the West German – Czechoslovak...
MiG Hunters Aerial Combat in the 1950's 25 page PDF MiG Hunters is a complete miniatures game of air combat in the transitional era of the 1950's. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers, variable pilot quality...
“The Korean War included several major surprises: the North's invasion of the South, the Inchon landings, and the intervention of China. Another surprise came when the Russian built Mig-15 jet started flying in the skies over North Korea. It dominated the skies and took a heavy toll on UN bombers, especially the B-29s." "The US sent in the F-86 Sabre to...
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time. Units are made up of multiple stands of miniature figures that...