Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support...
Within the pages of the World War II Secret Weapons Data Book you'll find stats for over 500 vehicles, over 600 aircraft, and nearly 60 missiles. Each entry represents a piece of equipment that was never made, at least not beyond a prototype. Drawing board tanks, secret weapons, and even a few fakes tossed in for fun. Mein Panzer is a flexible and...
FREE Print & Play version available in spanish and english: Spanish Version: https://goo.gl/MnCGkW English Version: http://www.drivethrurpg.com/product/144392/Mekawing-Z--Open-Set It's been centuries since Humanity left the Earth after exhausting all its natural resources. Escaping to the stars was Humanity's solution, settling in space colonies all around...
Melee is a grand tactical Napoleonic miniatures wargame designed for use with 25mm figures. Each player commands a division composed of infantry, cavalry, and artillery stands, maneuvering units across an open tabletop battlefield. The rules emphasize formations, movement, and combined arms tactics while keeping gameplay relatively simple and fast....
Melees Gloriosus is a set of miniature rules for conducting land, naval, and siege warfare in the age of antiquity (2500 BC - 500 AD according to this rule'set). The move toward an all-inclusive game system that deals with both land, sea, and siege warfare is a feature that sets it apart from other rule sets, which tend to focus on only one aspect....
From the Publisher's Website: Jeseret Mellee is an introductory box set into the Jeseret world. Jeseret Mellee contains rules and scenarios, dice models and board. The game also contains histories and illustrated additional modeling with a brief insight to Jeseret Battle. Choose your troops to go on missions. Each mission brings gold. Gold enables you to...
Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing...
Published within A Book of Sandhurst Wargames. A simulation of combat at squad level on the Pacific atolls 1943-44. Men Against Fire is a role playing game for 3 or more participants, inspired by S. L. A. Marshall's discussion of the isolation and emptiness of the modern battlefield. The game uses a games master (GM) to prepare the scenario and play the...
From the rulebook: "These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders - the key lords or knights, who in turn have contingents of fighters under them." Medieval skirmish rules for fighting battles between small armed groups. Each figure represents a single...
Men at Arms (MaA) is both a ruleset for skirmish games as well as a framework which you can use for a giant range of different scenarios. Its hand crafted and logically constructed rules are easy to learn, but offer enough complexity to offer a fun and exciting experience. Whether you are a tabletop veteran or a beginner: If you want to play MaA, there is...