Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing...
Published within A Book of Sandhurst Wargames. A simulation of combat at squad level on the Pacific atolls 1943-44. Men Against Fire is a role playing game for 3 or more participants, inspired by S. L. A. Marshall's discussion of the isolation and emptiness of the modern battlefield. The game uses a games master (GM) to prepare the scenario and play the...
From the rulebook: "These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders - the key lords or knights, who in turn have contingents of fighters under them." Medieval skirmish rules for fighting battles between small armed groups. Each figure represents a single...
Men at Arms (MaA) is both a ruleset for skirmish games as well as a framework which you can use for a giant range of different scenarios. Its hand crafted and logically constructed rules are easy to learn, but offer enough complexity to offer a fun and exciting experience. Whether you are a tabletop veteran or a beginner: If you want to play MaA, there is...
Men In Black/Ghostbuster: Ecto-terrestrial Invasion is a miniatures games that pairs the world's foremost protection teams to take down a threat like they've never faced. The Ghostbusters team includes Peter Venkman, Egon Spangler, Ray Stanz, and Winston Zeddmore, and the MIB team includes Agent J, Agent K, Agent L, and Zed. The game features fast...
Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their...
Men of Honor is a new generation skirmish wargame, a new 28mm miniatures game for 2 or more players controlling 2 factions that fight for the control of the city. The modular game board allows to quickly set up the playing field in an exact and proportionate scale. Measuring 90 x 90 cm (36 x 36”), it reproduces a part of a hypothetic north american city...
Men Under Fire is a one-to-one scale miniatures wargame, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical wargame, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...