These are 25mm scale skirmish level rules sold by Lamming Miniatures which include both campaign rules and man to man battle rules encompassing sieges and naval combat. The campaign rules are interesting in that each army begins by sailing their forces to an unexplored island where they explore and expand, manage finances, handle supplies and exports, deal...
“A well-built castle could control the surrounding countryside and was very difficult to capture. If you couldn't take it by trickery or treachery your best option was to wait for disease and starvation to force the garrison to surrender." "If the castle was well provisioned, or the attackers were in a hurry, then a direct assault might be attempted. The...
From the Introduction "I produced these in order to allow for naval actions within a small scale c.1200 A.D. mythical Mediterranean campaign, which will include Christian, Byzantine, Near Eastern, and North African states. However, I believe that they would be very suitable for use in pure naval/pirate campaigns from as early as 800 up to 1500 A.D. These...
Designed by Rod Hunt, A Medieval Naval Wargame is a miniatures rules set that appeared in Issue #1 of Military Enthusiast magazine. The game is designed for 1/3000th scale models (although other scales may be used). The game uses 6-sided dice and includes simple rules for weather, boarding, archery attacks, the affects of tides and currents, morale, &...
The players take on the roll of Outlaws raiding a medieval village. The winner is the one who acquires the most loot. The defenders will arrive at random as the game go's on, ideal for 28mm figures but could be played with any scale of individually based figures. Simple to play but with lots of random variables to make every game different. For 2-4 players...
Miniature rules for wargaming tactical level combat from 450 AD to 1500 AD. Medieval Warfare (MW) was awarded GAMA's Best Historical Miniatures Rules of 1998 at Origins 1999. The scale is 1 figure equals 20 men, with 1 inch equals 25 yards (for 15mm figures). One turn equals 5-10 minutes. An army divides into a number of Battles (Divisions), each Battle...
Originally published by the Society of Ancients in 1969, this set of rules was a late development of the simple Bath/Featherstone system that held sway before the days of Wargames Research Group. It is widely considered to have been the ultimate in 'fun' rules of the time. The final publication was in booklet form in 1984. These miniatures rules are...
This 35 page booklet presents "Quick Wargame rules and historical commentary for the period 1100-1300 AD." From the author's preface: "Many sets of rules claim to be simple, and are so crudely simple they miss the spirit of bygone days. Others would swamp even Genghis Khan with their detail. This set of rules lets you fight a good-sized wargame in a...
“In 1571 Pope Pius V succeeded in uniting Spain, Venice, and the other Mediterranean Christian powers into the Holy League. The Holy League fleet was commanded by Don Juan. They encountered the Turkish fleet near Lepanto and won a decisive victory . . . Lepanto was the largest naval battle of the renaissance, and the last great battle of the oared galleys....