March and Fight or Die ! are the Small War Skirmish rules for the colonial era from roughly the 1850s to the 1920s. French Foreign Legion, the British and German Schutztruppen are all covered and so are their enemies. Without heavy weapons 2-4 players can play on a card table. Small War Games Skirmish series games are designed to be played in an area the...
This rule set is designed for the beginner or experienced war gamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 historical scenarios for quick play and learning, a naval...
From the Introduction March or Die is a set of simple rules for the hard fought actions between the French Foreign Legion and the Arab Tribes of Morocco. The game is designed so that all of the participants are on the same side (the Legion) whilst the marauding Arabs are controlled by dice-driven action tables in the rules. The game can be played solo...
Marcher: Empires at War, is a tabletop miniatures wargame set in an alternate history diesel-punk sci-fi setting deeply rooted in the retro-futuristic aesthetics of the early 20th century, where the industrial revolution happened much earlier than in real life. The year is 1938 and players will recreate company-level battles from The Great War using 28mm...
A big battle ancient era to early modern period wargame. Features: Units represented by blocks of soldiers; Short ruleset designed for convenience, speed and ease of play, while also emulating the essence of historical battle dynamics and defeating your enemy by outmaneuvering, outstrategizing, and routing their army; Simple combat resolution mechanics...
Mare Nostrum 3.0 is an updated of my first "published" war-game from the 1990s. Mare Nostrum 3.0 allows large-scale galley battles on a hex-grid. Designed for fast-play, each player controls a squadron, typically 6-12 ships. Ramming and boarding are resolved quickly, and each turn every squadron checks morale to determine if they flee the battle, usually...
Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...
From the item's listing: "Trapped in a crumbling city, surrounded by brain eating zombies... Can the gallant marines make it to the helipad for evac before they become lunch?" Marines versus Zombies is an exciting game for two or more players. A group of marines has been cut off from base and must struggle to find the helipad and escape. The map is...