Lightning War is a game of warfare during the age of machinery. It is a game of strategy and tactics where battles (of perhaps more than one day) are able to be played in a few hours. The basic unit of control is the battalion (or national equivalent). This is a unit of individual bases (usually around four), where each base represents a company (or...
Limbo: Eternal War is a miniature-based Skirmish game set in the dark-fantasy land of Avalon. Strategize as you choose your Army, Upgrades, Powers and Stats that will help guide you into creating a powerful force that will help turn the tide in the Eternal War. Initiative is a major component of the gameplay in Limbo: Eternal War. Bid or Bluff your Fate...
Fight alongside the powerful Noadin who come from the North in order to resist the demontide. In the expansion you will get a whole new set of Heroes including the Lord Yasa, who controls a giant ice golem. Follow along as you tell countless stories within the Saga of Noadin. The Saga of Noadin is a brand new army that will bring with it a new board game...
Notice: I have removed the old rules and files due to there being a completely new version in the works, and the previous versions had too many "bugs". A game full of less brains and more shooting. Create your character, grab some items, and destroy your buddies. Build your play area however you want, using as many or as few obstacles and pickups as...
Lincoln's War uses the same grid based system as the "Square Bashing" World War One rules, where the play surface is subdivided into 1 foot (30 cm) squares. Units advance from square to square coming into conflict when they wish to advance into one of the opponent's square. The game is designed for a 6' x 4' table. Terrain is abstracted; the individual...
Allows players to recreate large fleet actions within 3 to 4 hours. Covers all major and minor powers of the period with various rules to cover fire ships, transports, blockades and much more. Line of Battle: Fleet Level battles in the Age of Nelson 1760-1820 includes scenarios and Campaign integration rules with Corps Command Campaigns 8.5x11, Naval rules...
Lion of the North try to reflect the tactical combat of the Thirty years war, but can easily be expanded to cover other conflicts around the mid-17th century. The rules aim to give a quick game with simple mechanics, that can be easily memorised. They have evolved during some time, and use some crucial ideas borrowed from other rule sets, among others the...
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side. Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop...
Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that...