My object is to surprise and sink transports and enemy warships (before air attack can develop). Objective chosen will depend on air reconnaissance. Intend to arrive at the objective after sunrise tomorrow 10th. If an opportunity to bring KONGO to action occurs this is to take precedence over all other action. – Admiral Tom Phillips, extract from his...
Last Saga is a skirmish wargame played with 32mm miniatures. Different factions fight against each other in a science-fiction universe: The Council, survivors of the human race; Uruhvel, users of powerful biotechnology; Raiders of Saanar, corsairs and pirates eager for loot; Guardians of Tanaor, high and proud of their advanced technology. Games portray...
Miniatures wargame rules for any semihistorical or fictional setting where close combat remains important (so including many forms of soft science fiction alongside typical fantasy). Unrelated to any particular setting or range of miniatures, Last Stand divide all troops into a number of generic troop types amalgamating equipment, tactics, morale, etc. An...
The Great War, World War, War to End all Wars, the only true name it has is the Last War, for now remains not enough people to fight another. The War ended not with a bang but a cough and splutter. The disease that took hold spread far and wide. Few survived the fever and filth. With so few humans left those that dwelled in the night took up the arms of...
Northern England in the late 4th century was not a good place to be a Roman, you must escort a supply convoy while fending of attacks from Pictish warriors. A solo game ideal for 28mm figures but any scale will do as long as the figures are individually based. Easy to learn but with enough variables to make it still interesting and challenging after...
The Grand Duchy of Lithuania and the Kingdom of Poland are under siege. Step into the shoes of real medieval legends in LDK and Poland, a cooperative board game where teamwork and strategy decide the fate of an empire. Seven enemies close in from every direction — only you and your allies stand between them and the fall of Vilnius and Warsaw. Victory...
Le Blockhaus easy D-day landing ! Miniature wargame rules for the 6th June 1944 US and Brits landings with 20mm (1/72) minis. The goal is, for the Allies to capture the blockhaus as fast as possible, for the German player to delay as long as possible. It is recommended to change sides after each game. Sequence of play: Post deployment the order is as...
Le Blockhaus 2 is an expansion for Le Blockhaus. It is a miniature (20mm - 1/72) skirmish wargame rules for D-Day. It introduces an updated sequence of play as well as Hobart's Funnies and other special rules. Sequence of play: Post deployment the order is as follow: Allied movement phase Support landing crafts fire phase (1st turn only) German movement...
A magazine game from Jeux et Stratégie #55. It is 3046. Players build up two Mad-Max-type small naval fleets and fight it out. Each player starts with a fleet of seven ships: one flagship, one battleship, one frigate, two battlecruisers, and two escorts. The five ship types each have specific speeds, armor, weapons, maneuverability and staff morale. At the...
Il était une fois la Légion uses and adapts the rules of Le dernier des Mohicans(a copy is needed) to simulate skimish miniature wargame in the North African Desert between the French Foreign Legion and Arabic warriors (Bedouin, Tuareg...). for 15-25mm 1/72 minis Sequence of play: Fire phase Movement phase (inc. charges moves) Reloading phase - for arty...