Rules for wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect. Developed for 10mm but readily adaptable to any figure scale or basing A Command & Control system centred on the Division, reflecting the abilities of the various Napoleonic Generals A new Morale system which allows much more variety and combinations of...
This publication is part of a planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this Companion, you do not require any specific set of rules, although they are written with the rules mentioned above in mind. Indeed, the...
A Companion to In the Grandest Manner Compatible with any Napoleonic rules system. This publication is the second accompaniment to the planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this latest accompaniment to the...
Wargames rules for the period of Exploration and Imperialism in "Darkest Africa" from 1860 to 1899. A set of fast-play wargames rules for the period of exploration and imperial conquest in tropical Africa. Chronologically this corresponds roughly to the second half of the 19th century, while geographically it covers the region between the Zambezi River in...
In the land of the Sundering flood is a miniature adventure game, set in a magical world inspired by the fantasy writings of arts and crafts visionary William Morris. In the rulebook you'll find all the rules for a miniature adventure game, 20 unique character profiles, 4 scenarios, and an introduction to the lands and peoples of the land of the flood. All...
In The Name Of Glory (ITNOG) is a grand tactical rules set designed for players seeking a game of moderate complexity. The basic unit is a brigade, comprised of four stands. It uses a card activation system, with a few twists (see below). But players always has fewer cards than units (ain’t that always the way?). The game focuses more on morale than raw...
The Kingdom of Aldramere is in the midst of a long, brutal, and magical war that is threatening to tear the fabric of the world apart. Each side is too proud to concede, but they have agreed to settle the conflict though a battle of champions. The High Council of Aldramere has summoned its most powerful wizards to the ruins of Orleal on the Misty Moorlands...
This was a Kickstarter Exclusive expansion. Only 550 were made. —user summary The Wizard Design Kit gives you full control over your Incantris team for a more advanced experience. 12 additional wizard miniatures, which gives you each wizard type in all 4 colors (blue, red, purple, grey) Try different combinations of wizards to find your most lethal team....
Incarnation is a competitive fantasy skirmish miniatures game for two players set in the legendary world of Aarklash. Each player commands a warband of 4 to 12 miniatures led by an Incarnated Hero, an immortal spiritual being chosen by the gods. Over the course of a 90-minute game, players maneuver their warriors across a battlefield, contest strategic...
Incountry is a real time tabletop wargame for one or more players. Players will assume command over several different modern day forces or be given the option to create their own before facing off in intense tactical battles and military intelligence gambles. Incountry features a quick to learn and in-depth game system with the absolute bare minimum for...
Enter the world of Incredible Voyages, Long Face Games’s fast play set of Victorian science fiction submarine rules. Where the undersea navies of the world’s Great Powers fight amongst themselves – and with anarchists, criminal gangs and evil arch-scientists for supremacy in a secret undersea war. The rules are based on David Manley’s popular and...