Giant war machines duel in the 41st millennium! Dominating the battlefield with their size and firepower, Imperial Knights are towering bipedal weapons platforms that hold no quarter in eliminating their targets – but like anything else, they are vulnerable to the dark clutches of Chaos. The Freeblade Knight once known as the Living Litany is an...
Whilst I appreciate that there have been several other sets of rules dealing with the "Steam Punk" ideas of late nineteenth century Earth nations reaching out, by some means, onto the Planets of our solar system, I have not yet found a set which provided the level and style of play I wanted. Therefore these rules were born, generally by plagarising the...
'Imperial Skies' is a table top miniatures-based wargame of airship, dirigible, Zeppelin and aircraft battles, played out over the land, sea and skies of the early 20th Century. "Fleets of flying ships are pitted against each other in fast-paced aerial tactical combat. Gather powerful fleets of your favourite nation including Battleships, Dreadnoughts...
From the Introduction The years from 1860-1900 saw vast areas of the world under the domination of the British flag. Victoria's armies had fought campaigns as far afield as China, Afghanistan, India and the Continent of Africa, occasionally suffering defeat but never to be vanquished. Imperial Wars 1860-1900 Wargame Rules hope to capture some of the...
Microbadge: User Summary This set of rules was in constant use for the better part of two decades by the Western Washington Wargamers (W3). Imperialism is an eminently playable and reasonably realistic set of miniatures rules. The game is a simultaneous movement wargame, utilizing paper maps (or overlays and grease pencils) to plot movement. The game also...
The Game Fleets at War! is a tactical wargame played on the floor or a large table with cardboard counters representing starships, fighters, and other space craft, set in the same universe as the Imperium Chronicles Role Playing Game. The wargame consists of three major factions: the Imperium, the Magna Supremacy, and the Pirate Clans. The IMP System...
Claws of Chaos is the first expansion for the Fleets at War! tactical starship combat game. It is played on the floor or a large table with cardboard counters representing capital ships, fighters, and other space craft. Simplified game mechanics let players engage in small skirmishes all the way up to large-scale battles involving dozens of ships....
Fleets at War: Fighter Wing is a spin-off of the tactical combat game Fleets at War! While F@W! featured battles between giant capital ships, Fighter Wing focuses on fighters and other small craft as they engage in dogfights among the stars. Note: You do NOT need to own Fleets at War! to play Fighter Wing. The IMP System Fleets at War: Fighter Wing uses...
In Harm's Way Tactics is a turn-based tactical combat game set in a science fantasy universe called the Imperium Chronicles. Up to five players choose from six different characters, each representing a class: Assassin, Duelist, Grunt, Medic, Officer, and Psi Mage. Each character class has at least ten abilities (powers) from which the player can pick up to...