Rules for miniatures covering the “historical” War of the Worlds Martian invasion of Earth. The game is designed for fast play. Some changes were made to the Martian capabilities described in the H. G. Wells novel to make the game competitive. Martians are limited in their supply of Black Gas and cannot simply fire at every copse insight. One miniature...
Hussite Trilogy the Adventure Game is a strategy board game, in which 2-4 players will test their tactical prowess in a plenty of missions. Explore two game modes (Adventure Mode and Competitive Mode) and embark on a journey in medieval Europe full of fantasy! HTAG is a board game adaptation of Andrzej Sapkowski's novel series. Events told in the books and...
Hybrid is a gladiator game that uses 60 mm miniatures. Each player create a warrior by determining it's stats and equipping it. The miniatures are made out of plastic and use a system of magnets and hooks to make it possible to change armor and equipment between battles. This is also used to keep track of potions used during the game. During the game each...
From the Rackham Website: HYBRID The Steel Age Whereas it is with the head of the young empire of the Scorpion, Dirz is suddenly had by a vision of apocalypse. It launches out then to body lost in a secret project to the worrying name: the Hybrid Code. Alas, Shamir, the Alchemical capital is attacked by mysterious warriors; Dirz disappears before to have...
The Templars of the Griffin Empire have discovered a secret complex beneath on of the laboratories of the Hybrid Projest. A new enemy awaits them there, lurking in the darkness and ready to attack. The hunters of the Lodge of Hod have become its prey! This box includes campaign rules, two short stories and two campaigns made up of three scenarios each, 3...
Hyperleague Racing is a table-top game inspired by a love of racing style video games like Mario Kart and Crash Team Racing amongst others. Players become the pilots in highly customisable intergalactic racing leagues where they fly between race markers while swinging round moons, asteroids, black holes and other space themed terrain while performing a...
Hypersteel Meatgrinder is an expansion to Hypersteel Nightmare introducing new rules to introduce infantry to your games. Including unit design rules and new rules for fully destructable buildings. Rules for creating your own infantry units Seventeen new weapons New rules for scouts and cavalry New rules for occupying and assaulting buildings Four new...
Hypersteel Nightmare is a tabletop skirmish battle game of brutal vehicle combat across a billion planets. You’ll create custom units to represent your favourite small-scale miniatures, and build platoons of vicious fighting machines out of them. Your tabletop becomes one of near-infinite war-torn worlds, fought over by millions of petty empires. A full...
From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and...
From the Mau Mau in Kenya in the 1950's to South West Africa in the 1980's, B'Maso is our latest supplement for BOTH I Ain't Been Shot, Mum and Troops, Weapons & Tactics covering the Winds of Change wars in Africa. Containing full rule amendments, a history of counter-insurgency warfare in Africa, a look at all the major conflicts, along with data on...