Subtitled The Seven Years War in North America, this game covers what those in the USA call the French and Indian War. The 72-page booklet contains a lot of historical background, discussions of geography, tactics, uniforms, flags, and two different sets of miniatures rules, 11 detailed scenarios (with maps, starting forces setups, terrain, etc.), and a...
Hack In The Dark Ages 250 AD to 1000 AD by Philip J. Viverito, 1 vol, 56 pgs L.M.W WORKS. A historical game system for tabletop gaming with miniature figures in the Dark Ages. This book is a stand alone set of rules based on it's predecessor Classical Hack III: Hack in the Dark and is profusely illustrated with diagrams, photographs and charts. Most...
HACK! is a set of rules for large armies of fantasy miniatures that is easy to learn and simple to play. Completely miniature agnostic, hours of enjoyment await you as you journey into the fantasy regions and struggle for victory against powerful adversaries. HACK! is an open-ended system in which you can create scenarios for any situation, from any...
Hello Deary. I’m Granny Withering and I’ll be showing you all the ins, outs, and entrails of hag life. Or haggling, if you will. Follow my lead and your name will go down in the storybooks as one to be feared. Ignore me and you might as well save those kids the trouble and throw yourself in the oven right now. You, my deary, are a hag. Not an evil hag....
For hundreds of years, brave heroes have kept the peace in the kingdom of Somland. Delving deep into ancient tombs, driving dragons from the countryside, and vanquishing vile foes of unearthly natures. But even heroes take weekends off. Thus was created that most illustrious of games, golf. Regulated by the Honorable and Ancient Golf Guild Illustrious of...
Adaptation of the Hail Caesar rules for naval battles in the Ancient World. Hail, Agrippa! simulates the big battles of antiquity. Players are admirals commanding several hundred ships. Distance are for 1/2400 but other scales can be used 1/200 1/600 1/3600 Both fleet should be based in a similar way. It also includes 2 campaigns: Massilia 49BC and the...
Hail Caesar! is a miniatures gladiator game created by David P. Gundt and his local gaming club, Melees Gloriosus. "Hail Caesar!" is a simple "beer and pretzels" type gladiator game in which character have simple statistics (strength, stamina, speed, dexterity, skill) and are pitted against each other. What really makes the game fun is the amount of...
Hail Caesar is a game of tabletop battles with model soldiers set in the Ancients era. Pit your wits and tactics against your friends as your armies clash in combat on the tabletop. The Conquest of Gaul starter set gives you two starter forces the barbaric Celts and the legions of Imperial Rome and the glorious Hail Caesar rulebook. This boxed game is...
The first army list supplement for the Hail Caesar miniatures wargame. The book is 84 pages printed in full color, with army composition guides, gaming stats and notes for 63 different armies from the biblical and classical periods. Beautifully illustrated with full-color photos of ancient miniature armies. Armies included: - Old and Middle Kingdom Egypt -...
The second army list supplement for the Hail Caesar miniatures wargame. The book is 84 pages printed in full color, with army composition guides, gaming stats and notes for 60 different armies from late antiquity through the early middle ages. Beautifully illustrated with full-color photos of ancient miniature armies. Armies included: - Palmyran - Middle...
In 43AD Aulus Plautius led the Roman legions to the edge of the known world: to the mysterious land of the Britons. TheEmperor Claudius demanded a victory, and what better way of doing it than to bring this savage nation under the Roman yoke. Rome commanded huge armies of professional soldiers with the infrastructure needed to feed, transport, equip and...