He Hemetera Thalassa, Mare Nostrum A quick playing set of fleet action level Ancient naval rules covering the period 2000BC to 900AD, allowing large scale battles such as Salamis, Actium and the battles of the Peloponnesian and Punic Wars to be completed in a couple of hours or less. They have been written with 1/2400 scale models based in groups or...
In HE.R.O you are a recently gratuated doctor who needs to serve the first nighshift at the E.R. You will manage patients, upgrade your skills to treat complicated cases, try to get enough sleep and all while not causing too much Chaos. HE.R.O is a board game for 2-4 players. The game can be played in cooperative or competitive mode and will include rules...
Head for Glory is a fast-paced arena fighting-game set in an alternate-reality of ancient Rome, where headless Romans compete for the right to rule the empire as the new Caesar. Each player enters the fight headless and has to choose out of a pool of 9 different heads, each with a unique ability or attack modifier. But the powers you choose may change by...
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. Heart of Oak covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind...
Privateers and Gentlemen is a historical naval game system set in the late 18th century during the days of Admiral Horatio Nelson and C.S. Forrester's fictional Captain Horatio Hornblower, sometimes called the "Age of Fighting Sail". The system describes both a role-playing system where players take the roles of naval officers, and a naval miniatures...
A simple game of combat in the age of sail. Each player command from 1 to 4 ships against one or more adversaries. Each box of HoO, or H2O tis italian nickname, includes 16 resin hexes 4' side to side that can be moved during the game to avoid players to play on the edge of the world and 2 copies of the 74 guns Castiglione, the first 74 guns of the Kingdom...
An Introduction to the Heavy Gear World This introductory game contains a simplified version of the Heavy Gear rules that keeps all the flavor of the game, but is easier to learn and faster to play. It does not require the use of the rulebook or of ANY other regular Heavy Gear supplements. The Heavy Gear Game demo includes 8 cut-out Gear counters (4...
From the back of the box: The Story: The date is TN 1936, beginning of Summer season. A few hundred kilometers northeast of the Badlands city-state of Elayu, Rahnguard Oasis stands in the middle of an important caravan route and is coveted by both the Northern Guard and the southern MILICIA as a potential supply point. With the increasing North-South...
From the back of the book: The Battle of Two Towers tactical campaign pack is a full tactical campaign for use with the Heavy Gear tactical system. The booklet features two brand new regiments, the Northern Guard's 77th Heavy Gear Regiment (The Screaming Banshees), and the MILICIA's 121st Gear Regiment (The Fortunate Ones), and a bundle of scenarios that...
From the back of the book: The Northern Guard is the main armed force of the North and leading the fight against the Southern MILICIA. It is an integrated army ready to take on all comers and hand them a resounding defeat. The pride of the North, the Guard fields a devastating combination of Gears, armor and infantry, ideal for fighting in the deserts...
From the back of the book: The Operation Sudden Fire tactical campaign pack is a full tactical campaign for use with the Heavy Gear tactical system. The booklet features two brand new units, the 13th Northern Gear Regiment, Charlie Company (Death Knells) and the remnants of the MILICIA's 127th Regiment (Carrion Serpents), and a bundle of scenarios that can...