The GUARDS system presents players with an easy to learn and flexible gaming system for miniatures ranging from 15 to 28mm scale. GUARDS is a D10 based tabletop wargame and utilizes roughly 20 to 30 models per side. GUARDS uses markers to track statuses and victory objectives as well as blast and splash templates. Players can discover a unique gaming...
Guerilla ! is a miniature skirmish ruleset published in Vae Victis magazine issue #15. The game simulates battles of the mid-nineteenth century, especially the many colonial wars of the era. The game uses a simple chit-pull system to alternate figure activation. An activated figure can move and/or fire, reload a weapon or attack in close combat. The rules...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
"Frontier War" ("Guerra Fronteriza" in spanish) allows you to take control of one of the four most relevant factions in World War 2. Chose which role you want to take in the fray: United States, United Kingdom, Germany or Russia in games for 2 to 4 players. Recreate battles of the largest military clash in history. Learn how to manage your resources, make...
Nach Paris is the third module for Guerre éclair for the August 1914 campaign during World War I. Guerre éclair is a simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72...
¡No Pasarán! is the first module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
France 40 is the second module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...
Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II. Ownership of rules published in Vae Victis magazine 20,21,22 is necessary. Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It...
An introduction and 'how to' guide to wargaming as it was in 1980, with an emphasis on tabletop figure gaming and its attendant hobby aspects. This book contains three sets of rules: later 19th Century, 20th Century skirmish and medieval. Includes chapters on the history of wargames, starting out in the hobby, guidelines for writing one's own rule sets...
Guided Lands - Tabletop battles for all fantasy miniatures Guided Lands is a new tabletop game for two players, ages 14 and up. The game has an universal approach to tabletop gaming, where almost all fantasy miniatures with a scale around 28mm can be fielded in battle. Players take on the role of two mighty warlords, who muster their troops to claim the...