Gladiator: Quest for the Rudis is a board & card game designed for 1 to 6 players (solo-play rules are included). Moment to moment the contest requires tactical decisions of movement, positioning and the selection of your attack and defense, while important strategic options always loom, such as how much of your stamina to expend as you risk becoming...
Man-to-man combat in the arenas of Ancient Rome. Hex-based movement, with full selection of combat tricks employed by the masters. Game includes rules for basic gladiators, through the Champions of Rome. Profiles provided for fifteen different Gladiator types, two mounted Gladiators, four Barbarian types, female gladiators, and animals in the arena. Most...
Gladitor Wrecks is a beer-and-pretzels card-driven game of arena combat cars. It is designed to provide three to twenty players a gear-grinding, car-flipping frenzy of metal and violence. There aren't detailed hit tracking sheets, page upon page of options, doo-dads, and gizmos, and complex intermeshing rules. If you want to be an automotive engineer, this...
GLADIATORIS is a board game from 1 to 4 players (up to 6 with any of our future expansions sets), that recreates Roman amphitheatre’s combats. Each player takes the role of a lanista -gladiator trainer-, and must send their Beasts, Slaves and Gladiators to face their rivals'. The winner will be the player with more Sestertii after all the combats, no...
A game of gladiatorial combat in ancient Rome. Played using counters or miniatures figures (54mm or 25mm) on a hex grid. For two or more players. Gladiators was designed as a system for single figure miniatures combat. But it is more like a role-playing game's combat system than a traditional miniatures system. Combat takes place on a hex grid making...
A simulation of single combat between gladiators in ancient Rome, based on a system of drawing and playing from a pack of combat cards. Each gladiator (represented by miniatures or counters on a combat map) has a set of cards giving options suitable to his style of fighting. The players maintain a hand of combat cards from which to choose their actions....
A rules supplement designed to be used in conjunction with the Gladius card game and its supplement Gladiator School. The Miniatures Rules “provide a way of using miniature figures to show the relative distance between the fighters and give the game a little more color and realism with only a moderate increase in complexity. The only extra equipment needed...
In Gladius Maximus, two or more players play the part of patrons who purchase, train and equip a cadre (or "familia") of gladiators and pit them against each other's gladiators in the arena. Gladiator matches are almost always to the death. Gladiators who survive must deal with nagging injuries from previous fights, but can learn new skills and earn better...
Set of miniatures wargame rules for fighting battles of the American Civil War circa 1862. From the cover: "Being a set of very playable recreational Wargame rules that will create, to some degree, the excitement and pageantry of Tactical Battles of the late War for Southern Independence" Assuming 25mm\28mm figures are used: Game scale: One inch = 22 yards...
From the website: "Vietnam - 1970 After the defeat of the Japanese in the Pacific, America had to formulate a policy for Asia and the rest of the world. As allies of Ho Chi Minh's fighters against the Japanese, it is clear that the U.S. had several choices in Indochina. The decision to back the French, attempting to regain control of the region, led to...
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more...