Gemstone Companion is a supplement to the Gemstone Fantasy Miniature System that expands the original game rules to include a point-buy system, new terrain rules, two new hero types (assassins and priests), six new scenarios, 47 new spells and prayers, 17 sample non-player characters, and 32 new creature entries. Three new optional rules are also included...
Gemstone Adventures expands the Gemstone Fantasy Miniature System to include rules for guiding adventuring parties into monster-haunted dungeons in search of fame and fortune. The supplement describes 10 new hero types, 10 sample villains, 17 sample adventuring parties, 23 new spells and prayers, five new scenarios, new terrain rules for doors and treasure...
Late Medieval/Early Renaissance wargame rules that use a map-based simultaneous movement system to indicate where units will move each turn. A unit's status is tracked on a simple roster that records losses to the unit. Troops also have an assigned relative points value that can be used for play-balance. Shooting resolution uses a number of six-sided dice...
GENE-SCAVVERZ is an agnostic miniature wargame where players build a warband of mutants who fight over gene material and territory. The objective is to be the largest dealer of gene material and the fiercest warband in the irradiated wastes. GENE-SCAVVERZ is a wargame set in a dystopian world, one destroyed by planet wide nuclear conflict. which left a...
General-at-Sea is a set of rules and scenarios for fleet actions, 1630-1721. They were mainly designed for 1/2400 and 1/3000 models although 1/1200 may also be used. The rules use a multi-ship system that permits large actions to be fought to conclusion in good time. The rules also include scenarios for the Anglo-Dutch wars as well as for the later periods...
General d’Armee are designed for action from Division upwards for the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with...
1815, The Hundred Days is a scenario supplement for General d’Armee penned by game designer Dave Brown. Here Dave provides us with six iconic actions from the Waterloo campaign, including The battle for Gilly, Quatre Bras, the fight for St Amand at Ligny, the attack on Mont St Jean at Waterloo, the Prussian attack on Plancenoit and the final last ditch...
Vitoria, 1813, The Battle for Spain is a scenario supplement for General d’Armee. Provides six iconic actions from decisive encounter at Vitoria in 1813, including The combat at Osma, the battle for the Puebla heights, the fight for the hill at Arinez, the battle for the Zadorra bridges, the fight for La Hermandad and the final assault on the main French...
1813. The Battles for Germany is a scenario supplement for General d’Armee penned by game designer Dave Brown. Here Dave provides us with six iconic actions from the decisive campaign which saw Napoleon fight to preserve his German possessions after the disastrous 1812 campaign in Russia. Beginning with Weissenfels, this scenario supplement goes on to...
General d’Armee 2 is designed for Divisional and Corps size actions in the Napoleonic period. Dynamic and fast-paced, General d’Armee uses the ADC command and control system seen in the first edition to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle. Packed with Napoleonic flavour...
From the author's website: General de Brigade Napoleonic wargames rules use infantry battalions, cavalry regiments and artillery batteries as the basic tactical units. The figure scale is 1:20. Over the years I have used various sets of Napoleonic wargames rules – some good, others too complicated or simply not "Napoleonic". Most however, were split into...