GLADIATORIS is a board game from 1 to 4 players (up to 6 with any of our future expansions sets), that recreates Roman amphitheatre’s combats. Each player takes the role of a lanista -gladiator trainer-, and must send their Beasts, Slaves and Gladiators to face their rivals'. The winner will be the player with more Sestertii after all the combats, no...
A game of gladiatorial combat in ancient Rome. Played using counters or miniatures figures (54mm or 25mm) on a hex grid. For two or more players. Gladiators was designed as a system for single figure miniatures combat. But it is more like a role-playing game's combat system than a traditional miniatures system. Combat takes place on a hex grid making...
A simulation of single combat between gladiators in ancient Rome, based on a system of drawing and playing from a pack of combat cards. Each gladiator (represented by miniatures or counters on a combat map) has a set of cards giving options suitable to his style of fighting. The players maintain a hand of combat cards from which to choose their actions....
A rules supplement designed to be used in conjunction with the Gladius card game and its supplement Gladiator School. The Miniatures Rules “provide a way of using miniature figures to show the relative distance between the fighters and give the game a little more color and realism with only a moderate increase in complexity. The only extra equipment needed...
In Gladius Maximus, two or more players play the part of patrons who purchase, train and equip a cadre (or "familia") of gladiators and pit them against each other's gladiators in the arena. Gladiator matches are almost always to the death. Gladiators who survive must deal with nagging injuries from previous fights, but can learn new skills and earn better...
Set of miniatures wargame rules for fighting battles of the American Civil War circa 1862. From the cover: "Being a set of very playable recreational Wargame rules that will create, to some degree, the excitement and pageantry of Tactical Battles of the late War for Southern Independence" Assuming 25mm\28mm figures are used: Game scale: One inch = 22 yards...
From the website: "Vietnam - 1970 After the defeat of the Japanese in the Pacific, America had to formulate a policy for Asia and the rest of the world. As allies of Ho Chi Minh's fighters against the Japanese, it is clear that the U.S. had several choices in Indochina. The decision to back the French, attempting to regain control of the region, led to...
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more...
Under the Black Flag is the first supplement to the Gloire: Swashbuckling Adventure in the Age of Kings rules, and it covers swashbuckling pirate adventure in the Caribbean in the golden age of the buccaneers. The book includes rules for creating campaigns of linked games, which will allow players to advance their model’s skills and abilities. Rules are...
Publisher Blurb: Ye Mean and Mighty is a motley collection of noblemen and villains, coach-boys and servants, soldiers and swashbucklers, ready for use in Gloire! This book contains over 50 pre-generated characters and their stories, for use by players or GMs in designing their own scenarios. Use Ye Mean and Mighty to inspire you to your own acts of...
(From the Publisher's Web Site) Among the War Parties brings the high adventure of Gloire: Swashbuckling Adventure in the Age of Kings into the forests, jungles and frontiers of the Americas! Create imposing war chiefs who do great deeds in battle, or terrifying and greedy Conquistadors, or stealthy and straight-shooting frontier woodsmen. This book...