Combat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage....
User Description Chap with wings there, Five Rounds Rapid! is a rules supplement for running Doctor Who Games using the Future Wars miniatures rules. The supplement rules are based on the classic "Doctor Who" series (i.e pre 2005) including profiles on; Daleks Robomen Ogrons Cybermen Sea Devils Silurians Autons Yeti's Sontarans Ice Warriors The rules was...
FUTURESHOCK has arrived, and with it, come brutality, mayhem and carnage, all on a single page that can be printed out, cut and turned into a tiny six-page booklet. FS is a set of incredibly simple skirmish rules for miniatures in your collection, focused on the post-apocalypse, but don't let that stop you from using it to fit whatever setting you prefer....
The third expansion to the Fuzzy Heroes universe in fact takes the game off Terra Firma and into the universe beyond. After a medieval/fantasy theme, a supper hero and a secret agent game, Inner City now tackles SciFi for fuzzy heroes and plastic foes. Rules for ship-to-ship combat using plastic models and vehicles are added, these are independent of the...
This time, the Fuzzy Heroes venture into the world of horror. Undead toys stalk the floor of your bedroom. More than any previous book, this Fuzzy Heroes product depends strongly on storytelling and roleplaying elements. Introducing rules for undeath(a toy-virus), slaying (Spraying...) and related special powers. Fluffy must use all her "Spraying"...
The sixth installment in the Fuzzy Heroes line sends you favorite stuffed animals out to see. It introduces rules for ship building, ship-to-ship combat and even pirate-talk for beginners. The rules are separate from the main Fuzzy Heroes rule set, but they greatly complement each other. Another fine installment in this humorous line will make you want to...
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
G.G.A. Granny Grating Armies is a rule set designed to be used with 10mm miniatures in the ancient world, the book contains rules so that you can conduct structured and abstract command based games. Give your armies commands and watch as they complete them in battle! GGA is directly inspired by the video game and infamous program "rome total war" which was...