Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince...and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic...
In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again:...
One thousand unique mutations to bring a heavy dose of random weirdness to your games of Frostgrave! From extra limbs, animal heads, and ink spray to insect vomiting, powerful static discharge, and bodies of stone, each mutation changes the figure in some mechanical way. Whether you’ve been cursed by a witch, dropped in a toxic pool, bombarded with gamma...
This supplement for Frostgrave brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten...
On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of...
WW2 Frozen Hell 1943 - The Battle of Attu This small campaign system can be used and modified for a number of WW2 rules sets. This new WW2 publication is to bring to life the Battle of Attu in 1943. The only time since 1812 that American soil was invaded. This Campaign booklet has ideas for five scenarios, weather conditions, order of battle for both...
Frozen Rampage is the first game release from Rusty Nickel Miniatures. Frozen Rampage is a two player, fast-paced, turn-based, fantasy miniature ice hockey game. The starter box includes two teams, human and orc, each of which is composed of ten miniatures. The goal of Frozen Rampage is to use strategy and an arsenal of special abilities to outsmart and...
Frozen Winds: Seas of Ice is a fast-paced naval miniatures wargame set in a DaVinci inspired ice age. The planet has frozen over. Gale-force winds howl across the ice as you maneuver your ice skiffs to dominate the frigid domain. Based on ships of the line style naval games, Seas of Ice plays much, much faster. A two-player game with half a dozen ships can...
FUBAR is a simple, one page set of rules designed for gaming WWII, Modern, or SciFi combat. Each player has a force composed of a number of Units, each of which in turn includes a number of individual figures, with weapons chosen from a short list of generic weapon types (it's simple to add more or detail the existing ones). A player is allowed to activate...
From the publisher's website: "A lot of people started asking if we could produce a version of FUBAR suitable for the increasingly popular 6mm scale. Here is the development draft of what we have done so far." This can help FUBAR players to tailor their games from the 25/28mm generic base FUBAR to a more wide 6mm battlefield. With the inclusion of some...
Japan Hōsei 4 (1707). Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺), sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods....