For God and King is the second expansion for from Gilgamesh to Grant. Badger with a quill is proud to bring you expanded army lists for the era of the pike and the arquebus. New army lists and unit types allow you to represent the battles of this most bloody age, from Spain to Mesoamerica, and everything between, if one assumes we were heading east....
Excerpts from the designer's introduction: "From Manassas to Appomattox is a Grand Tactical level rule set. It has been designed to place you in command of corps or armies and to allow your decisions to affect the outcome of the battle. The emphasis of the rules is upon playability while attempting to maintain as much historical accuracy as possible. The...
From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of...
From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units...
From the website: Battalion-level wargames rules for the Vietnam War. Game Info 1 stand represents a fireteam, 3 stands plus an MG stand to a platoon. The game is driven by two card decks (supplied fully printed on sturdy card). The game deck drives the order of action on the table and controls the passing of time within the game. The event deck throws in...
From The Sea is a pirate themed board game for 2 to 5 players set at the very end of the Golden Age of Piracy in the first quarter of the 18th century. You take on the role of some of the most famous pirates in history, Bartholomew “Black Bart” Roberts, Henry Avery, Anne Bonney, and of course Edward “Blackbeard” Teach to name a few. Recruit your crew, take...
From Valmy to Waterloo is a miniatures game detailing warfare in Europe from 1792 through 1815. The game is divided into 2 parts, grand tactical and tactical. At the grand tactical level, the player is able to take on the role of Army Commander issuing orders to Corps and Divisions. At the tactical level allows for players to implement the orders of the...
(from the back of booklet:) Battles of the French Revolutionary and Napoleonic Wars Volume I contains 11 diverse scenarios ranging from 1797 to 1814. Although usable with any grand tactical system, it was designed to complement the From Valmy to Waterloo miniatures rules. Each scenario has its own map, a meticulous researched Order of Battle, chain of...
Front Rank...Fire! The Zulu War 1879 - Skirmish Wargame Rules. From the rulebook: "These rules are intended for small unit actions, involving a handful of British and a larger force of Zulu. In general, odds of around 3:1 in favour of the Zulu produce a balanced game. The Zulu should be grouped into units of 20-40 figures each." "Ground scale is 1 inch to...
From the Website: The World of Valon, home to Flintloque and Slaughterloo, goes to Amerka the New Worlde. The Frontear book contains a full background (more than sixty pages) to the New Worlde, covering the discovery of Amerka to the Pilgrimes and then the Amerkan Rebellion before moving onto the War of Eighteen Bells and then the titantic clash of the...