Welcome to FiveCore 3! FiveCore is a set of generic war game rules, suitable for 20th century, near future and science fiction conflicts. This is a skirmish game, aimed at groups of 5-15 figures on each side though many players run far larger forces. The rules aim to provide a fun, tactically sophisticated game that provides plausible outcomes that are...
Up ahead, it looks like a bunch of the locals are gathering. Could be a sign of trouble, could be they need help with something. Never know in advance. Second team goes to take a look while you hang back to keep an eye on things. Suddenly shots ring out from across the street. We have contact! Sandbox is a mini-campaign system for FiveCore games (though it...
Gang Wars If you saw the firefight mid-way through Michael Mann's blockbuster Heat and thought; “I bet that'd be cool in miniature.” Then this is the supplement for you. It takes the incredibly versatile FiveCore system and shapes it into a more focussed package. Most of this supplement is focussed around extended narrative campaigns unfolding over a few...
Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great...
Be sure to see "Community Wiki" towards the bottom (after the “Files” section) for quick download file links and useful information. FLAC (Fast Large Air Combats) is a free set of rules designed for a fast paced, action packed, hex-based, WW2 air combat game using any scale of miniatures (1:200, 1:144 or 1:100 scale work best) where a single player can...
Wings at War is a series of wargame rules for recreating air combat using Vapour Trails 1/600th scale aircraft models. Each set of rules is for a specific conflict, with games designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are needed - making for a cheaper...
Flames in the South is a set of rules for the American Civil War, allowing players to recreate the open warfare and firepower of the ACW in a way that emphasises the role played by the Gentlemen and Officers of the period. Players will need to seize control of every situation, in order to win the day with sweat and tears, as brother fights brother. The...
Flames of Orion is a dark future miniatures war game where players pilot giant mechanized combat machines, set in the Orion system. Renegades, outlaws, and mercenaries litter the sector. Years have passed, and the planets in this sector sit heavy with shadows and foreboding. Players will control a Combat Unit consisting of 4 mechs and battle over the...
Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around...
"Firestorm Campaign - Operation Bagration, Russian Front" gives you the tools to recreate the 1944 Soviet offensive in Byelorussia. On 22 June, more than 2,000,000 Soviet soldiers stormed the heavily fortified lines of the badly outnumbered German Army Group Centre. The German defences quickly crumbled under several sledgehammer blows. German armoured...
From the Publishers Website: In four weeks time the largest airborne operation in history will begin once more. An entire airborne army will attempt to seize key bridges leading into the heartland of the Reich. Thirty British Corps will follow on from this attack, driving up the road to Arnhem and into the heartland of German. Can you end the war before...