Think you've seen the the worst that the Artifacts can throw at you? Not even close. Challenge your squad with these all new creatures for Fireteam Zero, each with their own unique and devastating abilities! Contains a miniature and monster reference card for each of these creatures: Daughter of Typhon Whispering Fetch Flensing Tree Infesting Queen Grim...
Play an all new multi-mission Operation! Forward observer base Gecko near Tobruk is reporting sightings of watchers just outside their perimeter. Army intelligence is discounting the reports due to the insistence of the men that the watchers are "devils" and chalking the reports up to battle stress. Despite being unable to match the descriptions to known...
From the publisher: 2136AD... The future is a dark, grim and violent place. Amongst the conurbs of the English Republic, criminals, corporations and para-military law enforcement teams battle each other in a never ending struggle to make a quick E-Cred. Technology and science are used to provide the edge - whether through a new weapon, an implanted...
Prepare For Battle! Beams of coherent light slice through the ships hull as her captain barks out orders to his crew. We're not out of this yet, all stop, bring us about and ready all forward batteries to fire on my mark... Fire! Firing Solution is a table top fleet level tactical space combat and campaign game where player field fleets of ships, sending...
First Battle is Real War Game Simulation created by the US Army, Fort Leavenworth, Kansas, USA. this version is 75 pages in total; 53 pages of Rules; 13 pages of Tally Sheets; etc. The military units are meant to represented by user created, folded tent cards, with a military symbol on one side. In the "Open-Mode" configuration of this simulation each Team...
Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a...
Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several...