A set of rules allowing teams of players and umpires to recreate the battle of Jutland, 1916. The actual movement and combat rules are very simple - the core of the game consists in the use of umpires who provide the players with realistically limited and inaccurate information on which to base their decisions. The rules were published in issue 80 of...
What about America is worth fighting for? That’s the question at the heart of FIGHT FOR AMERICA!, a historical tabletop wargame that examines the events of January 6th through immersive, strategic gameplay. Designed by legendary game designer Alessio Cavatore (Bolt Action, Kings of War, Lord of the Rings, Warhammer 40K) and developed with the support of...
From the box: "Knock your enemy from the skies. A combat game for 2 to 6 players, Ages 8 and up An action-packed game for all the family. All the thrills of aerial combat. RAF vs the Luftwaffe. Spitfire against Messerschmitt. Exciting dogfights, hiding, seeking, chasing, turning, diving, crashing. Clear the enemy from the skies and win the game. Contains...
This is a simple hex-based game of combats between flights of 2 to 4 WW2 fighters. It models altitude, energy and differences in pilot quality in just 2 pages of rules including examples and design notes. The game may be played with counters or aircraft models, and the complete absence of luck except during deployment makes it a challenging chess-like...
Theme: [from the game itself] Wargames duplicate the action of real or imaginary battles on a miniature scale. By following these plans, you can create a battle between British fighters and Zeppelins. Gotha bombers are also included. Game-Play: The game was designed as an educational tool giving young players numerous tasks that build and exercise various...
“The chariot was an effective weapon during the Bronze Age. In Egypt they favored a light, highly maneuverable chariot from which the rider could fire arrows at the enemy. The Hittites used a heavier chariot designed to drive into the enemy, delivering a heavy blow at close quarters." "The two empires came into conflict over the rich lands of Syria, which...
Fightin' Fungi is an advanced incarnation of the Song of Blades and Heroes fantasy skirmish rules — with a side serving of mushrooms. This stand-alone miniatures game features: Plenty of special rules including weapon-based and martial arts traits; A detailed magic system with 36 spells; Hundreds of ready-to-play profiles, with a point system to add your...
Hammer and Forge is an expansion for Advanced Song of Blades and Heroes or for Fightin' Fungi (the two rule sets are identical except that Fightin' Fungi has additional rules specific to fungus creatures). Hammer and Forge provides additional rules, background and profiles for the Dwarf race and its allies and enemies. The Hammer and Forge supplement was...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Developed for convention games, this is a set of rules for naval battles 1906-18 that can be played either with miniatures (1:6000 scale is recommended) or counters. Only battleships, battlecruisers, and the most heavily gunned armoured cruisers are directly represented; the impact of smaller vessels - which was generally minor when capital ships clashed -...
Fighting Brothers - ACW rules Based on the Veni Vici Vici, Best Allies 18th century land battles rules. These stand-alone rules cover land battles in the American Civil war. The basic fighting unit is a regiment or a battery of artillery. These are grouped into brigades, with brigades grouped into divisions and for really large battles into corps. Turns...