Fire at Will is a PDF expansion for Laserblade, the fast-paced science fiction title by Echidna Games. This short expansion gives players a new list of abilities that can be incorporated seamlessly into their games of Laserblade. We believe that Fire at Will completes the list of abilites from the original Laserblade and gives players just about everything...
Miniatures rules for fighting mass fantasy battles with 6mm figures. Capsule description from the designer's website: "One Brain Cell Heroic Fantasy Wargame Rules. Designed to be simple, these are fast moving rules involving knights, orcs and mages and all that Don't expect pages and pages of weapons and armour lists, loads of results tables, buckets of...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
Fire Brigade is a World War II miniatures game, played at the platoon/company level with each inch representing 100 yards and turns which span ten minutes. Fire Brigade offers an innovative combat system based around the concept of "combat cohesion" rather than actual casualties. With rules covering para-drops, amphibious invasions, off-board artillery...
Fire Fight, Modern Miniature skirmish rules These are a comprehensive set of rules for small unit actions since 1945. They are designed to give a playable game whilst recreating the uncertainty of modern warfare, to this end the ‘old fashioned’ method of drawing chits is used to control initiative whilst for playability the hit chance of some weapons has...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...
A dark fantasy hybrid tabletop/digital app campaign set in a cartoon world. Join Iris, her sister Narii, and their off-beat band of adventurers exploring a snow-covered world trapped in a perpetual nuclear winter. Travel throughout the dangerous landscapes of the frozen wastes and experience a branching choose-your-own adventure that changes and evolves...
The villagers of Summer's End are preparing for the coming of Malwinter — a strange and legendary season with the harshest snows and deadly cold. Take control of a new generation of explorers, the most valued members of Summer's End who go out every day in search of food, materials, or other resources that the village uses to survive: Narii, who believes...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire & Move is a platoon level game played on a tabletop with figures and model terrain. Each player commands a force of between 20 and 50 figures. These figures are formed into groups. The players then take turns performing action with these groups, such as moving, firing, rallying etc. Each player will have a deck of 40 action cards unique to the...