The Command Protocols book includes new content for existing players, plus the latest rules and updated force lists. And if you’re new to Firefight – start here! Firefight is a medium-scale skirmish wargame set in the same exciting universe of Warpath. It goes deeper into the action, zooming in and allowing you to decide the fate of your soldiers in...
Firepower is written by three of the greats of the wargaming industry, Alessio Cavatore, Michael and Alan Perry. Its designed as a fast play set of rules for the period of the American Civil War, and gives a flavour of the period without too much depth. This box includes 2 Generals, 145 Infantry, 12 Cavalry, 18 Artillerymen, 4 guns, 1 farmhouse, over 4...
Naval gaming with rules and model ships for the period 1900 to 1945 These rules can be used for any of the popular scales, though most players will prefer the smaller scales for space and cost reasons. For the purpose of this game, scales are divided into two classes; 1/700th and smaller (sub-1/700th). The most popular small scale is 1/3000th. At the end...
Designed to easily control 15-20 capital ships a side (which can be 4-5 squadrons), while concentrating on squadron level tactics, Firepower Pass uses a unique command oriented system that allows units to attack as individual ships (i.e. at a tactical level) yet defend and maneuver in 3D as squadrons. Octagonal 3D movement tiles easily and elegantly depict...
This is an action packed game of starship combat set within the boundaries of the Firestorm Universe. War has erupted in the space surrounding the Terran Worlds and nothing looks set to stop the Invaders. Race after race has been plunged into the abyss of the conflict and no one race has so far been able to stop the invaders. Now the Terran Alliance has...
This exhilarating Firestorm Armada Battle Box brings two stunningly detailed fleets to the gaming table: the fast and nimble Aquan Prime and the stealthy mega-corporation that is the Directorate. Locked in a deadly conflict above the planet of Proteus Prime, the Commanders of these great fleets must not only do battle with each other, but face the unknown...
From the publisher website: "Marauders, pirates, raiders, corsairs, call them what you will, this full colour Firestorm Armada Campaign Guide delivers to you page-after-page of thrilling information to take your space combat games to a new level." Six new factions are introduced: The Syndacate, OmnyDine, The Rift Traders League, Supermax-89, the Corsairs...
Once you've smashed your enemy with a lightning strike, it's time to take, and then hold, those vital enemy hotspots. This could be fighting over a military base, entering the ruins of a devastated city, or some other strategic objective. This is where your highly trained infantry, with armoured support, come into their own. We call this CONQUEST and it...
This is the brutal ground-pounding side of combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. This is the part of the invasion when you use your major assets to smash your enemy, this isn't about pretending you are taking a planet with 10 tanks - this is the part when you tactically deploy waves of...
Lastly, but by no means least, comes the gritty art of daring special operations. Small teams of highly trained troops going man-to-man against the best your enemy can throw at you. Capture a bunker, rescue hostages, eliminate a target or destroy a shield generator - this is what your elite troops trained for. We call this SPECIAL OPS and it will be...