In Escaping the Zulus: A Solo Game you play a small group of British troops fleeing from the battle of Isandlwana pursued by lots of angry Zulus. There are lots of random factors that should make the game different every time it is played, ideal for individually based 28mm figures but will work just as well in other scales. If you want a simple fun game...
"España en llamas" is a special issue of Spanish magazine "Wargames, soldados y estrategia", which also has an English language version called, of course, "Wargames, Soldiers and Strategy". The magazine has 138 pages and it adapts the Spanish Civil War to the "Flames of War" miniatures rules system. The first pages are a historical introduction to the...
Esprit de Corps: A House Divided gives you the authentic challenge and drama of battle in the Civil War between the States. Fast action games at every level - brigade, division, corps or multi-corps Figures based in multiples as elements - no need to re-base your troops Summary Starter Rules - get fighting fast Full explanation in detailed Main Rules...
Esprit de Corps – Power and Glory is designed to meet the challenge of bringing to life this exiting period of history in the form of fast-moving, exhilarating and true to life games of skill on the table-top, redolent with all the atmosphere, colour and heroism of the battlefields of the times. Users of Esprit de Corps and Esprit de Corps A House Divided...
It's a french skirmish rules system. Players will have limited actions points to activate miniatures. Players will gain points with frags and objectives. 18 heroes who can be combined with 18 powers. 5 vs 5 combats. Fresh and unique system, streamlined rules but deep strategy. You can play with miniatures you want. Bienvenue dans ESTR, un livre de règles...
Et sans résultat! is a grand tactical wargaming for the Napoleonic period. The grand tactical focus means that a lot of low-level detail is abstracted away, a battalion being represented by a single stand. While this loss of detail may be mourned by some, it allows battles to be fought in a timely manner and players to concentrate on the tasks of generals...
Roll up that Map, 1805 in Germany, The Ulm & Austerlitz Campaigns A series of small but pivotal engagements around the Ulm region allowed Napoleon to cut off nearly all routes of escape from Ulm and strategically surround the city. The Austerlitz Campaign is arguably Napoleon’s most effective campaign, culminating in one of the greatest successful gambles...
We shall meet in Vienna includes everything you need to begin recreating the two phases of the War of Liberation in Germany: organization, maps, historical briefings, and uniforms. During the passionate negotiations of the spring of 1813 between France and Austria, Napoleon would dismiss Metternich by declaring, We shall meet in Vienna! threatening to...
The First Battle Lost includes everything you need to begin recreating the first two phases of the War of the 5th Coalition: organization, maps, historical briefings, and uniforms. Archduke Charles, cautioned his brother, Emperor Francis, that Austria was unprepared for the war it was about to begin: …the first battle lost is a death sentence for the...
Master of the World, 1812 in Russia, Phase One: The Invasion The 1812 campaign is arguably Napoleon’s most well known campaign and one of the great tragedies of military history. It is also the story of Russia’s First Great Patriotic War, repelling a great invader. In excess of 600,000 soldiers and support personnel crossed the Niemen River from the Grand...
Didn't Dare Do Anything is the first sequel to Master of the World, 1812 in Russia! When Napoleon invaded Russia in the summer of 1812, he detached forces both north and south to cover the flanks of the Main Army. The Russians were forced to respond by doing the same. But separated from their chief, the hesitant, and sometimes reluctant generals acted...