Dust Warfare '47 is the latest incarnation of the Dust Warfare miniatures game. It is a fast-playing tabletop miniatures game set in an alternate history of WWII, in which alien technology has changed the nature of warfare in the era. The Axis, Allies, and Sino-Soviet Union (SSU) fight not only for their peoples' political goals, but also to secure the...
The year is 1947, and World War II is far from over! Thanks to the discovery of a crashed ship from outer space, Germany acquired access to advanced technology. New armament and VK-propelled walkers lumber on the battlefield. Discover a world in which soldiers use conventional rifles next to lasers and jet packs. Dust 1947 is a hybrid of board and...
Maybe the most recognizable walker on the planet today, the Mickey chassis has given birth to a huge range of machines build on its rugged chassis. In the Pacific or the Middle-East, the Allies use a tropical version of the same chassis, whose main feature is an open top turret. The deadliest arsenal of the Mickey family stays the same. The Steel Rain...
The famed Raketentruppe Korps of the Luftwaffe has arrived in the Middle East! Along with the rest of Operation Babylon's forces, the dreaded Raketentruppe are now fighting the Allies and the SSU in this part of the World. Dust Studio is very proud to present this new starter with slightly revamped rules for Dust Tactics! The very beginning of a new era...
The game is designed to cover land warfare in Europe 1618-1660. The emphasis is on continental warfare rather than the English Civil War. Scale in one inch = 40 yards for 15mm figures, one figure = 50 men and each turn represents 30-45 minutes. The basic unit is a regiment or brigade sized unit depending on the national force being represented. These are...
Duty calls is a 28mm miniatures game designed to recreate modern and contemporary conflict in solo game or in cooperation mode. The game involves the use of infantry troops but it is also possible to implement air vehicles and supports for more substantial games. The aim of the game will be to free the streets and war zones from hostile objectives that...
From Osprey's publicity: The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and...
Dux Britanniarum is a table top miniatures wargame by the Too Fat Lardies. Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. The rules are designed to be played with relatively small...
The Raiders for Dux Britanniarum is an expansion to the main rules which introduces three new factions to the game; the Irish, the Scotti and the Picts as well as rule variations for the British Kingdoms of the North, the Gwyr Y Gogledd. This 44-page supplement features rules to cover the new factions, as well as beautiful colour maps of Ireland and...
In Две крепости ("Two Fortresses"), both sides are trying to prevent the other side from completing their fortress. They do this by advancing their forces to attack the walls, but at the same time they build and protect the ones they have. Income is required to build armies and improvements to the walls. The game is played in turns. During each turn a...
We are the children of the woods, creatures of magic. For centuries we shared this valley, living in peace with our bearded fellows... But their greedy expansion confined monsters to our lands, threatening the very existence of the faeries. This has to change! The elves have a unique empire board featuring asymmetric gameplay. They have no agriculture so...