Drums and Muskets have been designed to introduce new players into wargaming. These rules are designed for the following wars, although players could easily use them as a framework for other wars in the same period. The Revolutionary Wars (1792-1802). Napoleonic Wars (1803-1815). The South American Wars of Liberation. (1808 – 1828). The Crimean War...
These rules are designed to simulate land combat in North America during the French and Indian Wars, 1744-1766. The rules are geared to lower intensity warfare from skirmish level to brigade-sized actions. They may also be extended to the frontier warfare of the previous century as well as the era of the American War of Independence. The style of the rules...
Drunk Cowboy is a tabletop skirmish game played with dice and luck. Roll to move, roll to shoot and with a little luck you’ll be the last greenhorn standing. How do you play? Good question! Roll a die, if it’s a 2-5 move that many inches in the direction the 1 is facing, and if you roll a 1 or 6, you get to take a shot at your opponent! If you hit, there’s...
Welcome to the Kingdom of Joustania, where rivalry, magic, and mayhem collide! Centuries ago, Jordano the Unkind and Lunchius the Hungry quarreled over cider quality before the kingdom’s grandest tourney. Jordano, the cider’s creator, swore it was the finest, but Lunchius refused to agree. Their rivalry extended to the jousting field—despite neither being...
Duel, is a french set of miniature tactical (1 miniature represents 1 man) skirmish rules. The game uses a creation system similar to roleplaying games as each fighter is created individually with such characteristics as strength, stamina and agility and indivual equipment. The combat system is based on movement programming and simultaneous resolution of...
From the designer of Duel in the Dark, comes tank battles on the Eastern Front. Russians vs Germans. As the German player, are you prepared to defend your section of the front against the endless Red hordes? Or, as the Soviet player, are you going to be able to break through the Fascist lines and continue the advance towards Berlin? "Duel of the Giants"...
Duel Moderne is a French set of miniature skirmish rules. The rules cover 6 time periods: colonial era, WWI, WWII, Viet-Nam war, present day, and sci-fi. The game scale is tactical (1 miniature represent 1 man or 1 vehicle, 1cm represent 1m and a turn represent 5 seconds) and uses simultaneous action resolution mechanics. There are rules for vehicles...
From the website: Duel of Eagles is part of the Wings at War series of wargames rules from Tumbling Dice. Duel is designed for recreating World War I air combat using Tumbling Dice's 1/600th scale aircraft models. The games are designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly...
Your boat, your command - The choices you make will decide the fate of your crew! The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the...