A further book that expands Bob Cordery's Portable Wargame system, featuring small and quick games on square or hex-grid terrain. This contains rules for ancient warfare and aerial warfare in the first half of the twentieth century. It also contains additional and optional rules for the rulesets featured in the previous "The Portable Wargame" book. The...
The Devil at the Helm is a set of miniatures rules for naval warfare in the ironclad and pre-dreadnought eras. From the introduction: "The years between 1850 and 1906 saw immense changes in naval warfare. "From lines of stately three-deckers, the great powers' fleets changed to a multitude of armoured warships, each unit of which represented a pinnacle of...
It is 1689 and King Philip's War, between the Northern English colonies and the Native peoples, is over. Atrocities have been committed by both sides. But the fighting isn't done -- five factions still vie for control of New England... Devil in the Wilderness is a colonial gothic-horror skirmish game for 1-5 players. A typical game plays in 2 hours and...
The Devil's Antiquarian is a competitive board game for 2-4 players that immerses you in a dark and mysterious world where you become a rival antiquarian. Your objective is to outwit your opponents and become the most renowned collector by acquiring powerful relics, casting spells, and navigating the unpredictable influence of the Devil himself. Gameplay...
Devil's Run: Hell's Highway is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America. This is a standalone expansion to Devil's Run: Route 666 and each can be played on their own or can be mashed together for more extreme carnage! The Devil's Run system uses a rolling board mechanic, to ensure all...
The Devil's Run: Route 666 is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America. Devil's Run uses a rolling board mechanic, to ensure all players feel like they are on the edge of their seat; fall too far behind and you are out of the race, get too far in front and you could open yourself to an...
6 double sided Tiles which form the perfect circuit for a Demolition Derby and rules to make this version of Devil's Run refreshingly different, multiplayer and super exciting! Also comes with three Race missions The Bend tiles come with curved grids for the Demolition Derby and a square grid for use in normal Devil's Run games. You will need a copy of the...
Devil's Run: Reapers Revenge is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America. This is a standalone expansion to Devil's Run: Route 666 and each can be played on their own or can be mashed together for more extreme carnage! The Devil's Run system uses a rolling board mechanic, to ensure all...
These rules for refighting battles from the Indian Mutiny of 1857 - 58 follow on from previous sets in this series ~ A Good Dusting and Washing the Spears ~ which have received a very positive reception from gamers. They are designed not for competition play but with enjoyment between like-minded friends firmly to the fore and focus very much on throwing...
Historical miniatures wargaming has been a popular hobby since at least the 1960s, and has become a diverse and multi-faceted pastime for thousands of people all over the globe. Players can walk the paths of military history in a game format, choosing any of the myriad campaigns of recorded military history from any time period and any part of the world....