A companion to CROM, the skirmish game set in the Hyborean Age. Contains: an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. —description from the...
SkirmishElite: Screaming Eagles at Hamburger Hill is a scenario book used to recreate skirmish-level battles and campaigns centered on the 101st Airborne's struggle to capture the NVA strongpoint on Dong Ap Bia (aka Hamburger Hill) from the 29th NVA Regiment in May 1969. The book includes eight detailed scenarios that can be played alone or together in one...
This could be combined with the master battle set or played on its own. The game is standard Crossbows and Catapults but with some new sea rules. As well as the standard equipment, the game came with 4 ships which fired projectiles in a similar manner to crossbows. The ships had 'shields' on their sides, and if all of the shields were knocked down by your...
Have wondered what it would have been like to compete in a joust and a grand mounted melee? If so then these rules could be the made for you. Crossed Lances has two games within one rule set. The first game deals with the jousts you will make, with as many as eight players around one table with as many as 4 tilts in use. The game is based around the...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
21 scenarios (from 1941 to 1945) to use with the CROSSFIRE rules, or with any other set of rules for WWII miniatures at squad level. It includes also new special rules for night fighting, new terrain types, bogging down of vehicles, indirect fire on vehicles, direct fire mortars and the "timing clock" (a mechanic to vary the intensity and pace of a...
The Crossroads is a classic play of Chinese operas. Ren Tanghui was ordered to protect the banished general Jiao Zan in secret. He stayed overnight at Liu Lihua’s inn. Late at night, they confronted each other in a sudden darkness and dangerous hand-to-hand combat. The Crossroads is a brief paper-and-pencil game for two players. In a room of 3x3 grids...
A miniatures adventure that is set in an old west town called Crossroads. A giant 8 foot by 8 foot game board with 20 core characters and over 100 town characters provide a unique one of a kind adventure every time Crossroads is played. Each game begins with a random building of the town with up to 50 structures and then placement of your fort followed by...
Ashkelon, the birthplace of the races, was once ruled by the Dragons before they wracked the land with their fury. The races the Dragons had created to sere them were left behind to survive on their own for countless centuries, struggling for supremacy in a harsh world. Now a new continent has been discovered that could finally give one faction dominance....
Crucible is a fast-paced science fiction tabletop wargame of relentless command and combined-arms warfare. Designed to keep all players engaged at all times, the game drives the action with an unpredictable initiative deck. Victory requires more than just firepower; the game's Stress system captures the psychological weight of warfare, meaning units will...