MAIN FEATURES 1) Rules developed for different scales, from 28mm to 6mm, at the Regiment level. 2) An original mechanism - using Action Dice - that randomizes the actions that each troop will be able to perform in the turn and gives the commander in chief (the player) the responsibility of distributing these orders with or without privileging certain...
A fast play set of rules for fighting naval battles in the Mediterranean sea in the period 320 to 30BC. It aims to avoid book-keeping in favour of simplicity and playability. Each side plays alternately, moving all of their ships to shear off oars, grapple or ram the enemy, whilst the non-moving player can shoot back. Combat resolution is by a comparison...
The stars are right, the end is nigh. Inspired by the works of H. P. Lovecraft, Cosmic Horror takes Spectre Operations players back to the weird world of Lovecraft's 1930's America. Cosmic Horror introduces rules for Sanity, Insanity, strange environmental effects and multiple variations for your Eldritch Horrors - as well as new weapons and investigator...
This short addendum details additional rules for Cosmic Horror, focusing on combat, weapons, and the summoning of entities, as well as new character and creature profiles. COMBAT MECHANICS: It outlines Assault Actions, including momentum usage, Awareness Tests to avoid attacks, and Counter Assault Reactions. WEAPONS: It provides profiles for various melee...
"Cosmoscacchi" is a chess/checkers-like wargame that utilize the 5" characters of the Galaxy Series, produced by Atlantic in the '70s years of the last century. The players can move their pieces on the board in different ways based on the type of Character used (no dice rolls involved). The Characters can shoot each other if there is a direct stright or...
Cossack Wars is a set of miniatures rules designed to simulate small-scale warfare between cossacks of the 17th and 18th century. It is a skirmish-type wargame with individual figures representing single cossacks. They are given various personalized characteristics. The rules are simple and perhaps somewhat reduced to produce quick play. The rule book also...
Counter is a miniature game that lets you assemble a squad of troops that meets your requirements and then pit them against your opponents in real time. Played in 30 second rounds, players race their miniatures over the contested hot-spots of the battle field while targeting and throwing out cover fire as best they can. But speed and reflex must be...
Counter-Terrorist Force is a pure “player vs. player” (1 on 1) game where the main focus is on tactics and realistic combat. The game is played from both sides of the conflict. One person plays the terrorists and the other takes the role of counter-terrorist. Not only do you execute missions, you also run your own counter terrorist corporation and try to...
Welcome to Combat soldier. You must lead your troops to victory in midst of defeat. The tactical desicions you make can send the enemy fleeing the battlefield or witness your own men dying. This game combines detailed skirmish combat designed for fast play but with enough realism and grit to make it realistic and accurate to real combat. Scale of Game- The...
Counterblast: Adventure Battle Game is a miniature skirmish game with a 1920s-'30s space pulp feel. From the game's intro pdf: "COUNTERBLAST Adventure Battle Game is miniatures combat set in a retro-inspired Sci-Fi universe where each player commands heroes (or villains) referred to as solos and their companions (or henchmen) referred to as teams....
The CGME Core Rules are the basic building blocks that could be used to make a Microgame. Think of them as atoms. With just these core rules you will not be able to play much. What you can do with them though is build up Gameworlds that take the CGME Core Rules and fill in the details of the game setting you want to play. The Gameworlds are the source...
15mm tabletop game owing a nod to computer games like Rainbow 6 and Counterstrike. Comes in a box with 11 miniatures, one 128-page book (the rules are about 14 pages - the rest is lists and background), two dice and a tape measure. The heart of the game is an action point system with straight d10 rolls used to resolve actions. Combat is a lengthy process...