The Critical Mass 15mm rule system is a fast play alternative action company level game. Infantry are based in multiples and form platoons, vehicles are based individually and grouped to form units. Each game round players must manage their units activations with play continually moving back and forth as each unit is activated meaning games a tense and...
CRITTER COMMANDOS is a game of squad level (and larger) combats that occur in a universe gone mad. All the combatants are modeled after Saturday morning cartoon characters, and that the damage caused by the weapons isn't really real! Each bit of damage puts a "hole" in the character (just like a cartoon!), and when they've taken enough holes, they are out...
Crom is a skirmish game set in the Hyborian Age "...Between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas..." that enables players to recreate the stories of Robert E. Howard and similar authors of heroic fantasy. Crom is designed primarily as a multiplayer game but can be played with two...
A companion to CROM, the skirmish game set in the Hyborean Age. Contains: an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. —description from the...
SkirmishElite: Screaming Eagles at Hamburger Hill is a scenario book used to recreate skirmish-level battles and campaigns centered on the 101st Airborne's struggle to capture the NVA strongpoint on Dong Ap Bia (aka Hamburger Hill) from the 29th NVA Regiment in May 1969. The book includes eight detailed scenarios that can be played alone or together in one...
This could be combined with the master battle set or played on its own. The game is standard Crossbows and Catapults but with some new sea rules. As well as the standard equipment, the game came with 4 ships which fired projectiles in a similar manner to crossbows. The ships had 'shields' on their sides, and if all of the shields were knocked down by your...
Have wondered what it would have been like to compete in a joust and a grand mounted melee? If so then these rules could be the made for you. Crossed Lances has two games within one rule set. The first game deals with the jousts you will make, with as many as eight players around one table with as many as 4 tilts in use. The game is based around the...
CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term...
21 scenarios (from 1941 to 1945) to use with the CROSSFIRE rules, or with any other set of rules for WWII miniatures at squad level. It includes also new special rules for night fighting, new terrain types, bogging down of vehicles, indirect fire on vehicles, direct fire mortars and the "timing clock" (a mechanic to vary the intensity and pace of a...