Cossack Wars is a set of miniatures rules designed to simulate small-scale warfare between cossacks of the 17th and 18th century. It is a skirmish-type wargame with individual figures representing single cossacks. They are given various personalized characteristics. The rules are simple and perhaps somewhat reduced to produce quick play. The rule book also...
Counter is a miniature game that lets you assemble a squad of troops that meets your requirements and then pit them against your opponents in real time. Played in 30 second rounds, players race their miniatures over the contested hot-spots of the battle field while targeting and throwing out cover fire as best they can. But speed and reflex must be...
Counter-Terrorist Force is a pure “player vs. player” (1 on 1) game where the main focus is on tactics and realistic combat. The game is played from both sides of the conflict. One person plays the terrorists and the other takes the role of counter-terrorist. Not only do you execute missions, you also run your own counter terrorist corporation and try to...
Welcome to Combat soldier. You must lead your troops to victory in midst of defeat. The tactical desicions you make can send the enemy fleeing the battlefield or witness your own men dying. This game combines detailed skirmish combat designed for fast play but with enough realism and grit to make it realistic and accurate to real combat. Scale of Game- The...
Counterblast: Adventure Battle Game is a miniature skirmish game with a 1920s-'30s space pulp feel. From the game's intro pdf: "COUNTERBLAST Adventure Battle Game is miniatures combat set in a retro-inspired Sci-Fi universe where each player commands heroes (or villains) referred to as solos and their companions (or henchmen) referred to as teams....
The CGME Core Rules are the basic building blocks that could be used to make a Microgame. Think of them as atoms. With just these core rules you will not be able to play much. What you can do with them though is build up Gameworlds that take the CGME Core Rules and fill in the details of the game setting you want to play. The Gameworlds are the source...
15mm tabletop game owing a nod to computer games like Rainbow 6 and Counterstrike. Comes in a box with 11 miniatures, one 128-page book (the rules are about 14 pages - the rest is lists and background), two dice and a tape measure. The heart of the game is an action point system with straight d10 rolls used to resolve actions. Combat is a lengthy process...
"During the Civil War George Custer was one of the rising stars of the Union army. After that war ended he headed west to take command of the 7th cavalry. His scouts reported finding a large Indian village. Ignoring their warnings, he split his force into three columns. Custer rode into the valley of the Little Big Horn with about 200 men. None of them...
County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road...
From the publisher's website: Miniatures rules for War of 1812 are for relatively small scale actions. Battles ranged from less than 1000 men present, such as Beaver Dams in 1813, to 6000 at Lundy's Lane in 1814. A companion game to John Bull. (John Bull was another name for the British, just as "Cousin Jonathan" was what the British called the Americans)...
Cover Me! is a game of individual combat between single infantry squads, their support weapons, and the occasional armored fighting vehicle. Each player controls a handful of soldiers. Infantry for all major combatants of WW2 are included, along with many iconic vehicles. Works with any scale using your existing miniatures No basing requirements as long as...
From the Designer: Covered With Glory is designed to reflect the tactics of the Napoleonic period at the level where those tactics had the most impact - the company and battalion. The unique movement and morale systems make the obstacles faced by officers of the period all too evident as players try to coordinate the movements of the units within their...