The base game is a book and set of punch-out tokens that combine with ANY miniatures or grid maps you have from ANY game. The modular system is designed for cooperative play with a large group of friends while being both budget friendly and allowing one to use some favorite game pieces that were either in storage or just never meant for gaming. For...
From the designer: "You’re lucky. See a “bug” on the ground you just “squish” 'em with your foot. No problem, right? Well in the far future on planets far away it isn’t so easy anymore.’Cause the “bugs” are bigger than you and have appetites to match. You’ve seen them. Aliens…Starship Troopers*… know what I’m saying? That’s what this is all about....
In the dynamic realm of modern tabletop gaming, Build & Destroy ingeniously combines the strategic battles inspired by Risk, enriches the dynamic landscapes reminiscent of Catan, and infuses production elements akin to Monopoly & Hotel. These classic elements have been seamlessly updated to meet modern tabletop gaming standards, all within a thrilling...
Bull Run to Gettysburg: American Civil War Rules and Campaigns By David Bickley - 160 pages Miniature wargame for figures at 25 - 28 mm scale. Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters. Troop...
Modern Fast Attack Craft Rules by David Manley Current Edition 1.0 36 pages; recommended scale 1/600, 1/700; complexity: 6/10; level of detail: 5/10; avg game length 2 hours; dice required: D20, D10, D6 View Summary of Contents The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships...
FAST ATTACK CRAFT RULES FOR THE PERIOD FROM 1950 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in coastal waters. The period covered runs from the late 1950’s onwards and allows for the use of...
A group of kids have wandered into your house to spend the night. Dawn will not come soon enough to save them, the only question that remains is which group of monsters will terrorize them the most. In "Bump In The Night" 2-6 players each play a group of six monsters that they will use to terrorize the kids in the haunted house. If enough terror is...
A simple wargame using counters or miniatures (not supplied) to simulate the battle of Bunker's Hill. Movement and combat are straightforward, with infantry having a short effective firing range, hitting on a roll of 6 on an ordinary die. In melee a simple comparison of combat value is made, with the weaker unit retreating. Artillery units have a long...
Arrrr! It's time to set off and find your fortune! Beware of other scurvy dogs while ye do it! Buried Treasure is a 2-4 team game where sides compete with each other search, dig up, and escape with a treasure buried on an unhospitable island. While the game is written from a fantasical pirate point-of-view, you can really substitute is scenario into any...