Few aircraft embodied “the future” like the F-104 Starfighter. The shining needle-like gleaming metal fuselage and pressure-suit clad crew evoke spaceships more than aircraft. Lockheed’s legendary designer Kelly Johnson interviewed fighter crews during the Korean War and created a simple fighter that maximized performance. His team conceived of the...
Fly a new jet, wield a new missile, fly a new scenario. Airbattle RAG 5 is the product for everyone who enjoys the challenging world of jet dogfighting in Birds of Prey Air Combat in the Jet Age! New jets to fly, test your skills in new scenarios, and unleash new missiles on your opponents! Experience the dawn of the jet age over the Korean peninsula in...
Airbattle RAG is the journal of adventure and learning, expanding your world of jet dogfighting with new aircraft, missiles, and scenarios! Airbattle RAG 6 features all the new content released at two recent Birds of Prey Conventions. “Strike from the Sea” was the theme of the 2021 Birds of Prey Convention and featured fights where at least one side...
1986. Present day. The Indian Ocean. OPFOR airspace. Across 36 years of technological advancement, can you still prove you’re the best of the best? From its small start in a trailer out back of Miramar’s hangar row and validated in the skies over Vietnam, the role of the Navy Fighter Weapons School exploded into public consciousness at the climax of the...
Birds of Prey (BoP) 2.0 features a radical way of representing modern jet fighter aircraft flight & maneuvering in a wargame that is every bit as revolutionary as 2008 Birds of Prey's PHAD and 3-dimensional movement grid system. It arises out of the extra capability that players will get in gameplay using the E6B analog Flight Computer that we've designed...
Bireme & Galley covers naval combat from ancient times up until just before ships started mounting cannon (the subtitle is "Naval Warfare, Egypt to Lepanto"). The 99-page rulebook includes 31 pages describing the various kinds of warships in common use in ancient and medieval times (with many drawings), 12 pages of ship data tables, and the remainder the...
A set of medium to large scale wargames rules for the American Civil War period 1861 to 1865. Units are organized into Brigades and commanded at Divisional level for the Confederation and at Corp level for the Union. A very simple command ordering system allows a fast flowing game to unfold right before your eyes. This is achieved through a command...
Miniature Wargame Rules for the Second Schleswig War, modified from Furia Francese: Rules for Wargaming the Franco-Austrian War of 1859, a 1991 FreiKorps publication. These rules are intended to allow the historical miniatures gamer to recreate battles of the war that took place between Denmark and the German Allies (Austria and Prussia) during 1864. Known...
Step into the tumultuous era of the mid to late 19th century, where the fate of Europe was forged in the fires of war. Bismarck’s Wars offers an immersive wargaming experience that brings to life the strategic brilliance and military innovations of the period leading to the Franco-Prussian War. This comprehensive rulebook is designed for both seasoned...
Battle on the Sand is a miniatures game with real shooting. The game takes place on the Planet of Innosand, and a garrison of Empire infantry is trying to hold a fortress against a force of besieging militia. The players setup their forces 50cm apart and then roll for initiative. The side with the initiative then rolls a die for the number of action points...
In this fantasy miniatures game players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured. Players can use special magic and ability cards to provide advantage for their armies. Unique game mechanic also allows...
This is an introductory action game to the Fantasy Battles system. The system uses actual firing devices, similar to Crossbows and Catapults. Players roll a die for actions and use them to either move pieces or fire. Any soldier that is knocked down is eliminated from the game. Players can also move their soldiers into contact with the enemy and fight...