Wildfire Overkill, the first expansion to the Wildfire science fiction miniatures skirmish game! At 50 pages and available in book and pdf form, Overkill includes a small number of rules clarifications from the main rulebook based on player feedback, followed by a whole host of optional rules to enrich your games including: playing in 25mm, new weapon...
Wildlands: Map Pack 1 – The Warlock's Tower & The Crystal Canyons adds a new double-sided game board to the Wildlands base game that features new opportunities and obstacles; this board can be used in conjunction with any faction expansions. Here's an overview of each side: • The Crystal Canyons: Most of the rumors about the Crystal Canyons agree that when...
Within the Wildlands the word is spreading--the dead have not finished with the living. Refusing to yield to their own mortality, a nightmarish gang of undead miscreants have taken to the battlefield, striking fear into the hearts of all who oppose them. The Unquiet Dead introduces a new faction to Martin Wallace's Wildlands with the unique mechanic of...
This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will...
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. The city is guilty. The crime is life. The sentence is death. Judge Dredd: Helter Skelter – The Dark Judges is an expansion for the base game that introduces The Dark Judges, a new team that can be played against others in Judge Dredd: Helter...
Will Victoria be Amused is a set of fun rules for the Sudan campaign based on a dice and card mechanism, aimed to bring the fun and suspense back into wargaming. All players are Allied Officers who are attempting to deliver a ‘jolly good show’ and gain promotion at the expense of others, whilst always maintaining a stiff upper lip in the face of danger....
Win or Die is a complete stand-alone game designed to be played solo or head-to-head. Win or Die adds Vehicles to your ATZ and Post Apocalyptic games. Drive down the road and there's no telling what or who you can run into. Chase them? Yep. Bash them? Yep. Shoot them? Yep, you can do all that and even more. Like what? How about racing for fame and fortune....
"Wings of Fire is a simple, simultaneous movement rules set that will allow you to recreate almost any WWII era air combat that actually occurred or even could have! Easy to learn, the rules are written so that once the game has been played once or twice, little leafing through them will be needed. Interaction among the players is stressed, with everyone...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians With its powerful heat-ray and nearly-undestructible armored shell, the "Scarab" is the most fearful embodiment of the alien technology of the Martians, during the first wave of invasion. Each Tripod Pack is a ready–to–play...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. The MK. III “Squid" tripod is one of the most lethal weapons of the Martian invaders. Its arrival often is a warning of the coming of a massive assault of the tripods, but one of these scouts is well able to...