“Earth as we know it is threatened, but not now, in the past! Since the discovery of time travel and the translocation gene, you have been worried about the possible threats. Now those threats are being realised, and if the small team of specialists you have brought together can’t keep us safe, the world will suddenly change, and we will never realise it!...
Welcome to Morath, a world plunged into chaos as rival factions clash over the use of magic. Conflict is especially fierce in the kingdom of Galbraith, where magic is outlawed and practitioners are subdued swiftly and without mercy. Quazimorphs and Kindled Voidbound flee across the Aardrun Divide to escape growing mistrust and political turmoil, but for...
A cooperative monster hunting boss battler for 1-4 players against AI controlled monsters set in the low fantasy kingdom of Wulvengrad. Each hunter has a unique deck of actions and abilities, with every card being split in 2 - an action which can be played during the hunter's turn, or a reaction which can be played at any time! Will you attack with...
A skirmish level wargame for fantasy armies. The key component of this ruleset is to create your own stats from the figure in front of you. Certain stats are basic and germain to a figure, size, armor, weapon that is used by the figure. Others are picked and could include magic or "special" powers. This mini's game style is simplistic to allow large number...
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
From the publisher: Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield, stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few...
An intermediate complexity tactical simulation of Napoleonic Warfare, by the same team that brought you "Warfare in the Age of Reason". Tactical level miniature wargame which comes in the form of a book of 36 pages, plus play aids. It includes three lists: French, British and Prussian of 1815. Also includes two battles from the Waterloo campaign: "la Haye...
Scenarios and corresponding army lists for Warfare in the Age of Napoleon Scenarios are: Fleuros 1794. Haslach 1805. Saafeld 1806. Hoff 1807. Raab 1809. Busaco 1810. Albura 1811. Borodino 1812 (4): Shevardino Redoubt. Davout's infantry attack on the fleches. Cavalry attack on the fletches. Great Redoubt. Color battlefield maps. —description from the...
These rules are intended to permit simple but fairly realistic wargames in which players with relatively few figures can refight colorful European actions of the mid-19th Century. The focus is on Napoleon III's Italian adventure and 1870 debacle. However, with a realistic assessment of the characteristics of the different armies, the Crimean...
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in...