"Verge Of War" is a Sci-Fi wargame with 28mm resin miniatures set in the original VergeOfWar Universe. The opening campaign is dedicated to the first clash of Human forces and Seit, the race of mighty psionics and insidious intriguers, at the edge of human-inhabited space. The forces of the Human fleet conducted a routine raid against pirates in the sector...
The skies over the Verrotwood have turned a sickly grey. The hopes of men have withered as fast as the crops. Desperate for salvation the people have begun to turn to the long forgotten and unspeakable things that rest in slumber somewhere deep in the forest. Pagan cults clash in the name of their gods. They do awful things to gain their favor, in the hope...
Verrotwood: The Old West is a standalone expansion for Verrotwood that takes the folk horror into the American southwest. Verrotwood is not required to play this standalone expansion but you can easily add to your games by combining elements from both games. A simple yet robust D10 dice pool system that grows the more strategically you play. A very low...
Do you have what it takes to survive? This ghastly lethal world wants nothing more than to see you defeated and utterly crushed by your hated enemies. Here, no one cares about your pathetic, uncontrollable screams... there's no crying in Vexen. Well now, what could be better than exploring this loathsome place with others of your ilk? This is a dark...
Vichy’s Wars offers 13 action-packed wargame scenarios featuring the fighting in France’s overseas possessions in WWII. Often overlooked, these campaigns were hard fought on both sides by a variety of colonial soldiers. Following the armistice in June 1940, metropolitan France was quiet. However, that was not the case in their overseas empire. In January...
Victim, a horror board game that lets players help each other to find a way out by cooperatively completing defined missions, is for 2-6 people with about 40-90 minutes of playtime. Each player will receive a different character with a different skill such as an ability to be good at navigation, searching, healing and decoding. Players need to brainstorm...
From the Introduction Between 1837 and 1901, Great Britain found itself in a virtual state of constant warfare. Military expeditions undertaken to protect and expand the Empire became an accepted facet of Victorian life. When compared to great military encounters such as the Seven Years War, the Napoleonic Wars, and the unprecedented World Wars of the...
From the Introduction This is the first of three scenario books that will provide both historical and fictional based gaming scenarios set during the period of 19th Century British Colonial conflict. The book contains 7 scenarios. Each scenario has been well play-tested. Each will provide the basis for an exciting wargaming experience using the Victoria's...
From the Introduction Between 1837 and 1901, Great Britain found itself in a virtual state of constant warfare. Military expeditions undertaken to protect and expand the Empire became an accepted facet of Victorian life. When compared to great military encounters such as the Seven Years War, the Napoleonic Wars, and the unprecedented World Wars of the...
From the Introduction Between 1837 and 1901, Great Britain found itself in a virtual state of constant warfare. Military expeditions undertaken to protect and expand the Empire became an accepted facet of Victorian life. When compared to great military encounters such as the Seven Years War, the Napoleonic Wars, and the unprecedented World Wars of the...
Victory at Sea is a set of privately published miniatures rules from 1971. The rules simulate ship-to-ship tactical combat from 1898 to about 1970. Compared to more recent rules sets, these rules are almost just an outline. The heart of the rules are several sets of charts for gunnery, torpedoes and movement. The to-hit system uses a 2D6 roll compared to a...