Tombstone Tinderbox is a complete starter box for historical miniature tabletop gaming in the Wild West. This box includes everything you need to play our 4-part Tombstone campaign covering the 1881 shootout at the OK Corral and the Earp vendetta ride that followed. The starter box includes 15mm miniatures from Blue Moon, a felt game mat, historical...
A character driven Western tabletop wargame by Game Werks. Players act out gunfights and other "Old West" scenarios involving a handful of distinct characters in miniature. This game borrows many mechanics from other games, and thoughtfully blends them together for a easy to follow, yet comprehensive, miniatures game. Like Mordheim, players are able to...
Tommy Guns Blazing is a miniatures game (using the Matrix system) set in the 1920s (Prohibition in the USA). Players take on the role of rival gang members and try to gain control of the illegal speakeasies. Players must provide their own equipment (dice, map or miniature buildings, counters or miniature figures, etc.). The game consists of a single 8-page...
STUMBLE in to the world of Tommygun, where the Roarin' Twenties never ended- a world ruled by corruption, supernatural anomalies, diesel-powered marvels, madness, and jazz. CREATE and paint a Gang of criminals, machines, and horrors, perhaps hailing from one of nine Factions. PLAY through desperate and gamble-filled Scenarios, carving out an ill-gotten...
This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has...
By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics...
Rules for the North American Indian Wars, covering the period from the French and Indian War to the last stand of the Sioux at Wounded Knee. The Eastern Woodland, Plains, Rocky Mountain and South-Western tribes and their British, French, Spanish, Mexican and American opponents are all catered for. Based on the mechanisms used in Death In The Dark...
Tooth and Claw is a set of wargaming rules for hunters of prehistoric animals. One or more players can represent either stone age tribesmen or 19th Century sportsmen hunting after the biggest prey to roam the earth since the last Ice Age. Weapon tables provide stats for pre-gunpowder weapons, muzzle-loading firearms, breech-loading rifles, and repeating...
A small scale medieval skirmish tabletop miniatures game for 2 or more players, where each player rules a Band of 6 miniatures in an attempt to compete for the Holy Grail. Players use dice to perform activations of specific actions to reposition and duel with opposing Knights. Cards are played to determine the Style used when attacking and defending as a...
This is a Subbuteo replica using the HW miniatures of the 70s. The box contains everything you need to play the good old Subbuteo, two teams with "moulded-type" miniatures (blue team and red team), two goals, two white balls and a cotton made soccer pitch. As the Subbuteo, the rules here are alla about the flicking with your fingers of miniatures depicting...
A miniatures wargame designed for classroom use by two to eight groups of players. The game is designed to be played on two 7.5x5 foot tables. Print and play paper miniatures designed specifically for the game are available for download at the Junior General website. Ship units represent individual ships and aircraft units represent two to four aircraft....