Army list book containing 48 armies with additional variants, covering the period from 1066 AD to 1526 AD. Army lists include: Medieval Wales Medieval Scandinavia Khwaresmian Medieval Burmese Crusading Military Orders Christian Crusaders Medieval Russian Early Holy Roman Empire Feudal Polish Medieval Bulgaria Baltic Pagans Kingdom of Cilicia Duchy of...
Swordpoint To the Ends of the Earth is a Campaign supplement for the Swordpoint Ancient & Medieval Wargames Rule set. It provides you with all the information you need to refight the Wars of Alexander and his Successors. It includes 5 new army lists, 12 extended or tailored army lists and 10 scenarios. Army Lists Philip and the Rise of Macedon Early...
Swordpoint Genghis Khan is a campaign supplement for the Swordpoint Ancient & Medieval Rules set. It provides you with all the information you need to refight the campaigns of the legendary Mongol rules, Genghis Khan! The book contains three new and six tailored or revised Army Lists plus nine new scenarios. Mongol 1206AD to 1227AD Xi XIa 1038AD to 1227AD...
SWORDPOINT is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle...
Well researched, light Ancients rules covering the Greek and Persian Wars, the campaign of Alexander the Great, and the Second Punic War. Written for individually based miniatures in movement trays. Each unit is rated for shooting, melee, morale and special abilities, and move and fight in strict formation. Fighting involves rolling lots of dice. The rule...
Swords and Stones is a fantasy sandbox/open map tabletop kingdom building wargame. You are chosen to lead your people in the aftermath of a cataclysmic flood that wiped all civilization off the face of the earth. Oversee and harvest resources, research technologies and upgrades, and grow your small camp in the woods to a mighty kingdom, an island of hope...
Valiant charges, bone crushing melee, and lump-in-your-throat defense has been recreated in Swords & Banners, a gaming system that uses 15mm or 25mm miniatures to recreate epic Medieval historical battles from the year 870 AD to 1424 AD. The Swords & Banners system has been designed to provide miniature players a historical set of parameters without...
Swords of God is a narrative wargame centred on the Age of Crusades (1100-1400). Rather than attempt direct simulation of the physical aspects of warfare, the rules instead take inspiration from chansons de geste and other romantic literature of the time and aim to create a faster-flowing, more abstract struggle still worthy of a song. The game aims to fit...
A set of fantasy miniatures wargaming rules. One figure equals one man or creature. The game uses six-sided and twelve-sided dice. The game contains unit costs and attributes for dozens of units. Classes of units include Dwarves, Elves, Goblins, Orcs, Medieval Men, Barbarians, Nomads, Undead, and Oriental units. The rules cover distinctions between ranged...
Rules for Large-Scale Miniatures Battles Based on the Game Dungeons and Dragons Development by Dave Arneson and Rob Kuntz. Swords & Spells is a medieval fantasy miniatures taple top that can be used as a stand alone wargame or in conjunction with D&D. It uses a dice-less combat resolution system. Attackers' weapons are indexed vs. defenders' armor class...
System 7 Napoleonics is an extension of miniatures wargaming with printed counters substituting for the miniature figures. The scale is 1"=40 yards. One "strength point" (the equivalent of a single miniatures figure) represents 20 infantry, 20 cavalry, 10 artillery crewmen or two guns. Infantry counters are 1¼" wide (50 scale yards), with 10 counters...