Superhuman is a hybrid skirmish level superhero miniatures and role-playing game. It allows players to build their own heroes, villains, or even super teams with rules for narrative role-playing and competitive play. Competitive play boasts three initial factions (4-color HEROES, vile VILLAINS, and tech-based MERCENARIES) and a wide array of archetypes for...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Supers. Beings with incredible, supernatural powers and awesome demigod-like abilities. Humanity has been telling the tales of Supers for millennia: stories of supernatural heroes and villains, their epic battles and achievements, and their search for power, meaning, and eternal glory. Within the last century, mankind’s most popular portrayal of Supers has...
From publishers website: SuperSystem (S2) is a fast-paced, skirmish-scale superhero miniatures battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice, copies of the SuperSheets, pencils, and a roughly 4' x 4'...
Showdown is an exciting supplement for SuperSystem that includes Quick-Start Rules for new players to give the game a try, new maneuvers, a complete power list including new and revised powers, four new scenarios, over twenty new characters to add to your SuperSystem games, and conversion notes to use them in the HERO System and M & M Superlink. Grab your...
SuperSystem is a fast-paced, skirmish-level superhero miniature battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice (D6’s), copies of the SuperSheets printed in the appendix of this book, pencils, and a...
SuperSystem 4th edition updates the world’s most comprehensive and versatile super skirmish game with a fresh new look that includes expanded attributes, new and revised powers, improved mechanics that speed play and allow for easier character design, and a new solo-play option! Built to work with SuperFigs or any other brand of Super miniatures (in 28mm...
SuperSystem 2nd Edition brings the action of comic book battles back to your tabletop with faster, cleaner rules, and a comprehensive list of powers and special effects that will allow players to build any character they can imagine. Extensive write-ups of over 100 official characters and henchmen groups make starting a game easy. Designed to work with the...
From the web-site: "The SuperSystem 2007 Annual has arrived! Taking a cue from the long tradition of Summer annual issues in comic books, Four-Color Figures presents the SuperSystem 2007 Annual. This supplement for the SuperSystem miniature battle-game offers new characters, powers, and scenarios for added table-top comic book mayhem! Also included is a...
Expansion for use with Boomers Expansion, the Warlords and Pirates expansion, and the base game of Supremacy. This small expansion set contains 10 black plastic Boomer submarines used to identify that the Pirate has purchased a Boomer. Expands: Supremacy: The Game of the Superpowers Supremacy: Boomers – Ballistic Missile Subs Supremacy: Warlords and...
Originally entitled Actions Stations! (which was changed for copyright reasons), Supremacy at Sea - World War II Naval Combat is a the product of years of effort from a group of individuals known collectively as the University of British Columbia Sunday Night Crew. Supremacy at Sea can be used for either quick scratch battles, or as part of larger...