Steam And Steel 1880-1906 - Quick Play Rules for Naval Wargames 48-page booklet. Steam and Steel is a simulation of naval warfare from the development of the pre-dreadnought battleship in about 1880 to the launch of HMS Dreadnought in 1906. The rules may be used to simulate actions involving ships built before 1880 with some loss of realism, but the...
This is Steam Wars, World War Zero. These rules have been created by a few friends for a steampunk wargames setting. However, these rules are quite generic and could easily be used in a near future or far future sci-fi setting. In an alternative 1862, technology took a sideways step from our own history and set the world on a path to a very different...
“It is both the duty and the tradition of the Royal Navy to engage the enemy wherever there is water to float a ship” A “fast play” game covering primarily the naval engagements on Lake Tanganyika during the First World War, and also any number of real and hypothetical small craft actions during the period 1910-1920. Written with 1/600 scale models in...
River Wars WW1 Naval Battles on the Rivers and Lakes of Europe. A supplement for Steamer Wars covering naval engagements on the Danube and other European waters. The supplement includes a host of new rules covering: mines and torpedoes, troops on shore, land based features and targets and the riverine environment. Data tables are included for over thirty...
War on the Great Rivers Naval Battles on the Rivers and Lakes of Russia in the Civil War. A supplement for “Steamer Wars” covering naval engagements on the Dvina, Volga and Kama river and the lakes of Russia during the Civil War. The supplement includes a host of new rules covering mines and torpedoes, troops on shore, land based features and targets and...
Steamfront, the Steam-Fantasy Skirmish Miniatures Game. In a steam-fantasy setting, Steamfront simulates a clash between two clans across predefined scenarios. Fast: Games last between 45 minutes and 1 hour. No downtime: You activate one miniature, then your opponent does the same. Tactical: Miniatures can overload with steam using their equipment and...
Steamlands: The Rift Wars is a miniatures agnostic skirmish game built for Versus, Solo, Co-Op and Campaign play. What Makes Steamlands Different? Miniatures Agnostic Play with the miniatures that you want or already have. Alternating Activations Stay engaged every moment. Players take turns activating one unit at a time, creating constant tactical...
Steampunk: Wasteland Chronicles is a strategy tabletop game in the steampunk post-apocalyptic genre with detailed mechanics as well as action selection, area control, resource management and set collection. Choose one of five clans with their own unique skills. Go to the Lab for a vaccine and organize trips to the Rift for energy pods. Get weapons and...
With Fuel For War, the Clan chiefs set Europa ablaze. They may stay in the Conclave to accrue more and more power, but can leave for the frozen battlefields, bolstering their army and boasting an incredible strength. However, should they stay too long in their seat, they will find only ashes. —description from the publisher Fuel For War gives you access to...
Trade the Diplomacy cards from the Peace With Wolves expansion to benefit from other Clans' technologies. Alliances make everyone stronger, but do not forget betrayal is one-sided. This expansion also contains a new game mode: the Alliance mode for 2-3 players. —description from the publisher Peace With Wolves includes a set of Diplomacy cards for all...
With Spark of Hope, you'll be able to use mobile structures, the Caravans, to make your Clan stronger and more influential. Have your Caravans evolve each turn to gain even more adaptability. But beware, only Careeners can build them, and they will certainly remind you of what you owe them. —description from the publisher Spark of Hope is all about a new...