The Wallachian use to be one of the most powerful Vampire Clans, its founding Elder aspiring to the role of Vampire Lord, the ruling figure for all Clans with the authority to settle disputes and collect a tithe from all Clans. However, the ambitions of the rich and powerful clan were crushed under the booth of a cruel and merciless Elder. A few centuries...
(formerly known as Ancient Warfare) These rules cover classical warfare in the ancient world from the rise of Egypt to the fall of Rome. The essence of Ancient Conquest is command and the role of the general on the battlefield. Using simple mechanics, the player will find himself thrust into the role of battle manager on a very personal level, and in a...
The game models the growth and interaction of ancient Civilizations. Each player manages the military, political and economic aspects of their state, competing to create the greatest empire in the world. Disasters such as rebellion, invasion or civil war may occur at any time -- players must seek an optimal balance between growth and stability to succeed....
This is a different game from the Steven Mathers' Ancient Empires that's featured on this site. This is a tabletop wargame using miniatures, which don't come with the actual game itself. It is based around the battles of Julius Caesar e.g. the Roman Civil war, the conquest of Gaul and so forth. Contents of game box include: Gold Hot-Stamped leather ring...
[From the manual] A module for Ancient Empires. "Veni, Vidi, Vici." - I came, I saw, I conquered. With those three words Caesar declared himself ruler of the ancient world. Now you can replay his great battles with "Caesar - The Wars of Julius Caesar". Inside this module for 'Ancient Empires' are such diverse elements as Caesar's campaigns in Gaul...
[From the manual] A module for Ancient Empires. "You have won a great victory." "Yes, one more such victory and Phrrhus is no more." Soon after the death of Alexander in 323 B.C., his kingdoms became divided. The Successors represent the armies and leaders born out of this turbulent period. Inside this module for 'Ancient Empires' you will find all the...
From the manual: A Module for Ancient Empires: A Simulation of the Wars of Antiquity. Alexander the Great stirs the imagination of almost all of us. He is without doubt, one of the greatest conquerors of all time. His victories fused two great cultures and provides the wargaming historian with many imponderables and possibilities. In Alexander the Great...
[From the manual] Warfare in the Age of the Chariot - A Module for Ancient Empires The Late Bronze Age: This module covers the campaigns of the Aegean peoples and their opponents of the late bronze age from the rise of the Hittite and Mycenaean Empires in the mid 14th Century BC to the collapse of the East Mediterranean civilizations into the dark ages of...
The book provides a general overview of miniature wargaming in the ancient and medieval periods. While designed for miniatures players, the included historical backgrounds, army tactics, and army lists (50+) are useful to the ancient and medieval boardgamer as well. The book is divided into the following periods: Biblical, Classical, Dark Age and Medieval....
Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
A small rulebook of 36 pages, it simulates naval warfare from 500 BC to AD 500 and thus cover the period from the Greco-Persian wars to the fall of the Roman Empire in the west. The rules focus on speed of play with beginners to ancient naval wargaming in mind, and is suitable for wargames from a few ships per side to larger fleet actions. Three appendices...