ACW does not use a turn sequence. It has a “variable length bound” instead of fixed turns. ACW uses an order system. Each command -brigade, division and corps - operates under orders. Orders should contain reference to a ground feature or specific enemy force. They may not be conditional or contain the word “if”. A Change of Situation (COS) may be enemy...
The advent of 2mm scale figures represents a major step forward for those who wish to wargame the large-scale engagements of the past with miniatures. These rules use a groundscale of 22cm to the mile which makes it possible to model the very large areas occupied by big American Civil War battles on tables of conventional size. The rules use a 'Variable...
American Gangster is a fast and furious skirmish table top game based on Frontline Command’s game mechanics, which uses an array of accurate weapon charts and vehicle statistics. You can play a game in about 30 minutes with 3-5 characters per side – fast and furious fun! As a bonus, included are the rules for playing American Gangster “Texas Hold’em"...
Moonshiners! American Gangster Expansion In the backlands of America, under the shine of the moonlight you brew traditional recipes that your family has enjoyed for generations. There are many that will pay big dollars for your family’s intoxicating brews. It just so happens that your brews are highly illegal, but before anyone comes onto YOUR property and...
From the publisher's website: Architects of War is proud to present the American Uncivil War, straight out of the pages of History AND the silver screens of Hollywood! Inspired by the films of John Ford and classics like Gone with the Wind, The Horse Soldiers, The Great Locomotive Chase, and Shenandoah, American Uncivil War captures the spirit of these...
These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 3000 BC to 700 BC. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
The Amid the Chaos rules system will allow players to command armies on the tabletop from the period 3000 BC to approximately 1900 AD. This Historical supplement covers the period from 1350 AD to 1671 AD. The Amid the Chaos: Core Rules are required to use this supplement. Miniatures of any scale and any basing can be used to re-fight these battles using a...
“In the midst of chaos, there is also opportunity” – Sun Tzu. One of the key ideas Sun Tzu presented in his "Art of War" was that war was dynamic and constantly changing. Battles could be won by a general who can identify opportunities amidst the chaos and anticipate and adapt to changes as they occurred on the battlefield. Amid the Chaos is a set of Hex...
This is a rule set for WW2 naval combat written in French. This is not a classic wargame, as it has no mapboard or counters, but cards for ships. The rules are very simple. Basically, blank sheets and pencils are the only things needed to start playing. Miniatures are not needed to play but can be used. The main difference with other naval rules is that...
Friday the 12th, 1964 It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy...