The setting of the Posthuman Diaspora Goes to War! Squadron Strike allows you to build any ship from any universe; the home grown setting for Squadron Strike, introduced in the boxed set, gets an expansion with 15 more ships, plus registration benefits as the Japanese, Russians and Rhodesians slip into the posthuman conflict, where through mirroring one...
This is an expansion of the table that appears on page 125 on the Squadron Strike rulebook, done as a custom deck of cards. What these cards do is add complications to ships in space combat games, color coded by type. They can also be used for setting up initial conditions for RPG adventures, say with Star Trek Adventures. Some scenarios in Squadron Strike...
The Lucasian Cluster balances on the knife edge of war. The Fisher Queen tries to rally the Seven Realms before the YENSIDI HEGEMONY grows too strong to resist. Throwing the Hegemonic forces off her trail are the brave Knights Orbitale, piloting heirloom fighters from a bygone age, striking where the Hegemonic forces are weakest, moving on before reprisals...
In the tradition of Squadron Strike, this boxed set is a complete game released after a Kickstarter fulfillment of 2 years. The Wars of the Third Imperium are handled in High Guard for large fleet actions. There are plenty of other battles that require a finer scale with more detail per ship, and Squadron Strike: Traveller provides that detail, while...
Squadrons is an easy to learn, yet challenging, game of aerial combat in World War II. This rules set contains the game system's complete rules and play accessories plus specific rules and scenarios to re-fight the classic aerial engagements of the Battle of Britain. With these rules you can experience the tension and excitement of leading a squadron of...
Square Bashing 1914-1918 is a very different concept from most miniatures rules, which makes it almost a hybrid between miniatures and boardgames. The playing surface (usually 6'x4') is subdivided into 12" squares. Each square is designated as open (minimal movement impediment) or closed (serious impediment). Players build up their forces in a square and...
This expension contains A brief history of the Great WAR A divisional structure and army lists for the main power (Germany, Austria-Hungary, Turkey, Bulgaria, france, Britain, Belgium, Russia, Serbia, Italy, Toumania, United States) of the Great War to use with the main rules book SQUARE BASHING Rule amendments concerning the following points Close order...
This is a two-player boxing game that might remind some of X-wing or BattleCon. Players are trying to score punches and land a knockout. If they're not able to score a KO, they can take two of the three rounds to win the bout. Gameplay in a nutshell: Players secretly choose their actions for the turn, reveal them, and they resolve simultaneously. This is...
The object of the game is to capture 4 different Squinkies cards. Cards can be captured by landing on Squinkies spaces, or by winning Dice Battles against other players (when both land on a Dice Battle space), or by winning Squinkies Battle! spaces (by flicking your piece and moving another player's piece off the board). There are 6 different groups of...
From the Rules: "Let's help the Squinkies find their way back to the Squinkies Gumball Surprise Playhouse! Be the first player to collect 4 different "Squinkies" cards; a friends, Babies, Puppies and Kitties card, and the So Cute card in hand. Then return to the Gumball Surprise Pakyhouse and be the first player ready to play with yoru Squinkies!" This is...
In the darkest corner of space, the Hive Mind stirs. It has existed for millenia, spreading its children across the stars. It Squirms, reaching its tendrils into rancid meat and sparking neurons. Shapes, carved from chitin and bone stir and stalk their hunting grounds. Squirm is a fast-paced battle royale game with a heavy emphasis on customisation and...