Each player controls a pirate ship flying around an asteroid belt trying to find the loot of a long dead pirate captain. Ideal for multiplayer club games or introducing new people to wargaming, simple to learn and hopefully fun to play. Turn Sequence: Randomly determine the order of play for the turn Each player activates their ship in turn Move dust...
Space Racing Game is a tactical racing game in which players take control of powerful space ships, facing them against each other. Players race simulated space ships with the hope of crossing the finish line first. Each ship has its own unique maneuvers and powers. At start of the game the players will buy ships and components. Space Racing Game is a...
Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players Use any...
From the publisher: Space Swarm is a fast paced game of miniature spaceship combat that sets 2 players against each other in an easy to learn, quick to play tabletop game! With rules that are designed to be simple and easy to learn, out-shoot, outmaneuver, and outnumber your opponents to secure victory. Use nimble but fragile Frigates, sturdy Cruisers, or...
First Contact is the first expansion set for Space Swarm and introduces two new fleets for you to play. Use either the ephemeral Wardens and phase through terrain, or slam into your opponents ships as the Republik, blasting your would be foes at point blank range. Space Swarm is a fast paced game of miniature spaceship combat that sets 2 players against...
Despite the name, The Space War Campaign Game devotes more than half of its length to rules for tactical space combat. These rules, which are designed for use with spaceship miniatures on a tabletop, use written orders. The system is fairly detailed, with rules for several different types of weapons, tractor beams, tanks firing from planetary surfaces...
Space Weirdos is a small scale miniatures skirmish rules set balancing simulationist and minimalist game design philosophies to get warbands onto the tabletop and duking it out. Game design is driven by the following considerations: Low model count: 5-10 models or so for each side. Use any minis you have. Short but comprehensive. Everything in one 16 page...
A very early offering from Games Workshop, and apparently an ancestor of what would become Warhammer 40,000, Spacefarers is "a set of science fiction skirmish rules designed specifically for the Spacefarers range of figures manufactured by Citadel Miniatures Ltd... The rules have been designed for two players to carry out small scale skirmishes with each...
Tabletop, grid-based spacefighting (in space). Mothership, 3 Fighters, & 2 "Special" Fighters. Customize your starting fleet by choosing 2 among a pool of Special Fighters. Roll 4 dice each turn. 3 to decide your actions (Move Attack or Draw) & one to decide your distance for each movement action. Spar with your opponent and destroy the enemy Mothership....
As the Earth ran out of resources humanity became more and more dependent on the huge amount of resources available in the asteroid belt. The mining of these was left to a number of corporations that soon started fighting over the most valuable asteroids. The game represents these encounters between groups of spacefighters played on a hex grid using either...
Spacelords (subtitle: "Infanteriegefechte im Jahre 4300" - infantry warfare in the year 4300) is a futuristic tabletop miniatures game. It is set in the year 4300 A.D. when six powerful factions wage war against each other: the Cybertechs, O'Schilly's Partisans, the Phagon (a race of humanoid goat warriors), the Sarday'kin, the Mercenary Guild, and the...