SolCorps: Colonial War is a gonzo homebrew combined arms wargame, including mechs! It's rules-lite and quick to play and is full of risk/reward tactical decisions. It is all the rules, factions, and unit data you need to play tabletop skirmishes in an exploited solar system. The game is minis agnostic - use tokens, any proxy you like, or build your units...
Take to the void and fight for control of a fractured Solar System. SolCorps: Starfighters is a fast-paced tabletop dogfighting game set in the 23rd Century, where the United Earth Colonial Rangers and the militant ConTek corporation clash across orbital space, planetary atmospheres, and the asteroid belt. Command agile starfighters in dynamic, hex-based...
Soldat is a set of rules for simulating squad level infantry combat during the early and mid Twentieth Century. The rules concentrate on the World Wars, but can also be used for Korea, Indochina and the early Arab-Israeli wars. Unlike the great majority of wargame rules for this period, Soldat concentrates on the role of the infantryman. Combat in both...
Soldats de la boue (Soldiers of the Mud) is a supplement for the Au contact miniature skirmish game. This volume focuses on the intense fighting of the Indochina War (1947–1954), pitting the troops of the French Far East Expeditionary Corps (CEFEO) against the communist forces of the Viet Minh. Often referred to as the forgotten war, the Indochina War was...
Soldier of the Queen was designed as a fast moving set of rules for Colonial-era battles. Separate tables were created to differentiate between specific combatants in different geographical regions. Tables are included for the Anglo-Zulu War, Sudan, India, the Boxer Rebellion and the Boer wars. SotQ includes rules for movement, infantry and artillery...
Soldier's Companion is a good, solid set of 19th-century colonial miniatures rules. The basic system mechanics are are an elaboration of those used in Sky Galleons of Mars, giving a solid basis for land, aerial, and aquatic combats. While allowing for the addition of land juggernauts, combat tripods, and aerial fliers, the rules work just as well for a...
Soldiers of God is a miniatures wargame about the crusades to the Holy Land: it always pits a Crusader army against a Saracen one. The core of the game is in the action cards, the play of one allows the left, centre, or right of the army to carry out the action of the card, such as advancing or shooting. At the start of the game, each player choses three...
Soldiers of Napoleon, a set of card-driven, tabletop miniature wargames rules for the battles of the Napoleonic Wars, 1805 to 1815, ten years of almost constant conflict across Europe and a huge subject for one book. This is a set of rules for battles, not skirmishes. It pits battalions, regiments and brigades against each other, but even at this roughly...
Refight the many battles of the Peninsular War as France and her allies march in conquest of Portugal and Spain, with Soldiers of Napoleon’s exciting card-driven action sequence, creating tabletop wargames with dramatic tension, difficult tactical command decisions and a strong narrative that will make the battles feel like the Napoleonic period. Included...
Refight the battles of the early Napoleonic Wars as France and her allies march in conquest of their First Empire, with Soldiers of Napoleon’s exciting card-driven action sequence, creating tabletop wargames with dramatic tension, difficult tactical command decisions and a strong narrative that will make the battles feel like the Napoleonic period....
Soldiers of Rome is a full battle game, utilizing units of between 8-20 models (cavalry is 4-8 models), in either small fast moving Raids, Field Battles (the standard line-up and fight) or Siege Assaults (one sides gets a fortress to defend, the other attacks it). It is card-driven, using an action card deck (which will come with the rulebook), to give...
Soldiers of Stannum is an introductory set of simple miniatures rules designed to allow children and parents to play together. The rules are extremely flexible as to the types of miniatures used, i.e. superhero action figures can compete against medieval fantasy figures. Most rules are designed around the size of the miniature figure - for example, figures...