SitzKrieg ohne Hass is an innovative fast-paced game placing the player in the role of the commander of a WW2 Corps or Army. The game is about command, control and planning. Good planning, effective control of your artillery, use of Division and Corps level assets, and use of the night turn to reorganise will all maximise your chances of success. And use...
Grab your Guns, the Wild West is about to get Wilder! Welcome to the World of Six-Gun Assassins, a fast play, rip roaring gunslingin’ good time! Easy to learn and fun to play, Six-Gun Assassins has something for everyone! Rebel Minis' Place & Play rules make it easy to live out your wild west adventures, grab your favorite figs, git on your horse and start...
From the designer: "Man to man combat and campaign system in the Old West. Fast play and easy to learn Six Gun Sound kicked off the man to man combat games that have become known as the Mayhem series. Not only does Six Gun Sound provide a realistic "quick & deadly" combat system it also has a campaign system. The campaign is centered around the old...
Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of...
Rob banks like Jesse James...enforce the law like Wyatt Earp...or maybe find something in between. If they did it, so can you with Six Gun Sound. With over 15 unique "professions" Six Gun Sound lets you experience the Wild West to the fullest. Six Gun Sound is a fast paced set of "cowboy" rules that allows you to refight history or make your own. Whether...
‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and...
Manage your warband, explore your surroundings and face your opponents in this fast paced skirmish wargame! Skill & Fate is a skirmish wargame system that allows you to focus on interesting decisions instead of dealing with minutia of rules and tedious bookkeeping. What makes Skill & Fate different is its focus on free form movement and fluid turn...
FROM THE PUBLISHER"S INTRODUCTION (EXCEPTS): Skirmish! is a quick-to-learn, easy-to-set-up game of combat that can be played using almost any miniatures figures. The point of this game is to simulate small-scale battles and to play as well as possible and to have fun, win or not. Skirmish! is intended for both veteran and novice players. It is simple...
SKIRMISH: 52C is a wargaming rules system that attempts to offer a unique experience each and every game. Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of...
Rules designed to deal with small unit actions between 1915 and 1995. Aimed at Platoon or company level with limited air and armour support. They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons. Turns are simultaneous and...