A booklet (120 pages) containing three universal sets of miniature rules and some supplemental materials. Main rules are: Section 1: Skirmish Combat (For 25mm figures. 24 or less figures per side. For 15mm figures, halve all distances) 1 inch = 10 feet, 1 figure = 1 man. Section 2: Mass Combat (For 25mm figures. About 24-150 figures per side. For 15mm...
The Martians have invaded for a second time and the world is at war! All Quiet on the Martian Front is a game with WWI-like weapons and Martian Advanced Technology, that breathes new life into the Classic Earth Invasion. Set in the beginning of the second decade of the Twentieth Century. All Quiet on the Martian Front starts in an exciting time that’s...
The year is 2080 and sixty years ago, aliens landed on Earth and changed the world as we knew it forever. Today, the once civilised world has become an inhospitable place populated by the dead and worse beasts. Humanity has retreated to refuges in the colder regions of the world and founded civilised states there. Sixty years after the catastrophe, these...
From the publisher's website: "ALL ABOUT REAL LIFE IN AN UNREAL WORLD!" "NOT JUST ANOTHER ZOMBIE GAME" That's right, All Things Zombie isn't "just another zombie game," All Things Zombie is THE zombie game. All Things Zombie takes you from the beginning of the first zombie outbreaks through the final apocalyptic time where the zombies rule . . . or will...
Worthy successor to Two Hour Wargames' Origin Award winner: All Things Zombie. Now revamped, expanded, and improved. Better Dead Than Zed sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have...
All Things Zombie: Giving Up The Goat is an expansion for All Things Zombie tabletop miniatures wargame. From the publisher's website: Sometimes zombies are the least of your worries! Two members of your group went downriver by boat in search of supplies. They were expected back before nightfall but it's been three days since they left. Julie and Phil have...
From the Two Hour Wargames Site: I, Zombie The ATZ world is complete. THE FOUR HORSEMEN HAVE ARRIVED I, Zombie is the last book in the All Things Zombie Trilogy. In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game...
All Things Zombie: Final Fade Out is a miniature skirmish game set in a post-apocalyptic future where the world is filled with hordes of Zombies, leaving humans to fight for survival each day. The rulesystem is designed for 28mm miniatures but can also be used with 15mm models. Two Hour Wargames's popular Reaction System allows for cross-game compatibility...
All Things Zombie: Miniatures - Fade to Black is our fast paced, get you into action quickly, RPG-Miniatures game about real life in an unreal world set in the All Things Zombie Universe. Fade to Black picks you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you...
Description from the publisher: All Things Zombie: Miniatures - Nowhere Nevada is our expansion module to All Things Zombie: Miniatures - Fade to Black. Humanity is making a comeback. The zombies had us on the run, but now it’s time to send in the military starting with the National Guard and even the army if need be. The outbreak (Day One) took mankind by...
Evolve or Die! All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them. Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie – Evolution is not for you. Think of all the great and not so great Zombie...