The do gooders had largely put an end to big game hunting this was a problem until with a total disregard for the laws of physics someone created a way to shrink people to one inch in height and the sport of small game hunting was born. Pick a few hunters and prepare to face whatever the average garden can throw at you, all you need is a handfull of 28mm...
User summary : Small Wars is a fast contemporary miniature building (and destroying) skirmish game for 2 players, which has been designed to be played with bricks vehicles from the Coby line. Refence sheets of all the units are distributed with a free ruleset on the official website (http://www.smallwars-thegame.com). While the way of winning may vary from...
Small Wars Historical & Fantasy is a tabletop wargame system designed to provide a standardised core ruleset for skirmish-scale battles across historical and fantasy settings, set prior to the widespread use of firearms. Small Wars enables players to quickly get models on the board and start playing with minimal preparation. The system serves as a flexible...
The Smog Riders: Dimensions of Madness is a game of 2 to 4 players, in which each player controls a group of unique characters who compete against each other for control of the steam technology and the secrets hidden in the Stygian Dimension. In the course of the game, the characters will have to prepare themselves, adapt and use the changing environment...
"At last, you've found it. The ultimate piece : the Key. You can feel its weight in your hand. As harmless as it may look, you already can feel its power. Thanks to that long-sought item, the Machine will work now. It will take you to London in 1888, where and when the forever war between good and evil is fought. The most extraordinary Ladies and Gentlemen...
Smooth & Rifled is a Tactical level miniatures wargame system designed to recreate skirmish games with 28, 20 or 15mm miniatures. This very first edition covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolutionary War, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are...
Smooth & Rifled: American War of Independence is a supplement for Smooth & Rifled It adds some extra rules and army lists for the Americans and their French ally, the British. Tomahawk - 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his tomahawk if the launch was successful. Removing the weapon takes 1...
Smooth & Rifled: In the Dark Continent. Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent. ADDITIONAL RULES: Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm...
Smooth & Rifled: The American Civil War is an ACW supplement for Smooth & Rifled It includes additional rules and army list for the Union and Confederacy. ADDITIONAL RULES Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed...
The French and Indian War supplement for Smooth & Rifled Includes special rules and army list for the British, French and Indians. ADDITIONAL RULES Scalps - Taking a scalp from a out of com-bat figure (the looser in a melee) takes 1 action. Each scalp counts 1 point for Morale Value. Tomahawk - 10/X means that if used as a missile weapon is a one use...